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Life, 1921-10-27 · page 10 of 34

Life — October 27, 1921 — page 10: what you’re looking at

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Life — October 27, 1921 — page 10: Life, 1921-10-27

What you’re looking at

# "Winding the Cuckoo Clock" - Life Magazine Page This page presents three separate games/puzzles for readers, not political cartoons: **I. Pictorial Absurdities**: Six cartoon panels showing deliberately illogical domestic scenes—people in impossible situations (bathing with groceries, playing ball indoors, etc.). Readers must identify what's wrong in each image within 4.5 hours. **II. Obeying Orders**: Word puzzles requiring readers to follow written instructions literally (writing alphabet backwards, crossing out letters, etc.). **III. Practical Judgment**: Multiple-choice trivia questions about everyday scenarios (lightning rods, crying babies, freezing water, etc.) with humorous incorrect answers. These are lighthearted recreational puzzles typical of 1920s-30s Life magazine, designed to entertain rather than satirize. The humor comes from absurd situations and trick-answer questions, not political commentary.