Judge, 1928-01-14 · page 29 of 36
Judge — January 14, 1928 — page 29: what you’re looking at
A restored page from Judge, 1928-01-14. Page through the whole issue in the reader above.
📄 Transcribed text from this page (OCR, searchable)
Machine-transcribed from the original scan — historical spelling and the odd misread are preserved.
The problem of lead” with only three tricks is undoubtedly the most re- markable card player the world has ever known.” The pre and m Bridge uitest for t will award prizes every week, and at the end of the ms, he twill award of sterling silver by Gorham. IUDGE rea the opport study and sh most = uncan entered imi in time for Thursday, teen cents a copy. Sidney S. Lénz The World's Greatest Card Expert How Good Is Your Bridge Game? Commencing with the issue of February Hth, Jupce will publish a series of Double Dummy Bridge Problems, giving prizes every week for the best solutions, in addition to valuable trophies for the leading scores at the conclusion of the contest. The problems will consist of end situations, with three or more cards remaining in each hand The first lead will always be with South, the “make” will be given and the number of tricks to be taken announced. As the hands are played openly, with all the cards exposed, all guess- work is eliminated. You are told what to do, go ahead and do it! Try a Sample: - Spades are Trumps South has the lead. North and South must win two of the three tricks against any de- fense by East and West. comicbooks.com