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Judge, 1923-03-24 · page 22 of 36

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PARLOR CHECKERS All that is needed is a tiled floor, and the guests in the proper spirit. crowns designate Kings. THIS WEEK'S GAME DUMMY POKER Ip you ever sit in one of those “friendly” poker games and just sit and sit and sit? All around you the sun is shining brightly, while your seat is as dark as the spade you draw to your four hearts! There seems to be no justice in the world, but. still you sit swathed in grim sadness, hoping against hope that some day a pair of something, even deuces, will come your way. All around you, straights, flushes, and full houses are filled, causing great merriment ughter, and an over- whelmi somes upon you to shove able and chips over with one mighty and slaughter in cold blood every around the board. Your pile all, but you murmur wally, “Another stack, Charlie,” and keep onad infinitum. In “Dummy” Poker there’s no_ sich animal. Each player antes number of chips, five cards are ¢ each player, as usual, and then fiv are dealt and placed face up in the middle of the table, representing a dummy hand. The rest of the pack is placed ce down to the right of the dummy. The players then draw, as in Rummy, from the dummy hand, or the top of the pack, placing their discard in a pile (face up) to the right of the pack. The player may also draw from this discard pile, and if he wishes to better the dummy hand, may transfer one of the dummy cards to the discard pile, and place his discard in the dummy. After a player has drawn and discarded, if he } he thinks is a good hand, he 1 the betting ny time by simply “I open the Before the a betting starts, h entitled to his bet. (Tus, method of playing gives the players with poor hands a chance to better the dummy hand, after a player has opened the betting, because if the dummy wins the pot it stays for the next hand. Any player may bet for the dummy, and if the dummy wins the hand, he takes back the number of chips he put in. If the dummy loses he gets nothing back. When a player bets for the dummy he should keep the chips bet in front of him so that he won't get them mixed with the ones on the table. If a player has a poor hand, and the dummy sod one, he may open the betting for dummy in the same way. he dummy cannot be drawn from after the betting has been opened, except to better it, nor after it has been filled, as with a flush or straight. Here is an example of cards in the dummy three, four, six and jack. jaye! to the left of the dealer has two ja ae ks in his hand. He draws the jack from the dummy and discards a ten spot back in the dummy. Having three jacks, he opens the betting. The next player has ‘ry poor hand that he sees no chance of improving in one draw, but his hand contains a five spot, so he takes the ten from the dummy and puts the five in its place, giving the dummy hand a straight. The other players , but if the not beat a straight the dummy wins, and the pot stays for the next hand. If the opener with the three jacks tries to bluff any of the players may call him for the dummy. If the players keep on drawing until the pack is gone the high hand wins the pot. The cards run very high in this game so it is foolish to open the betting without a fairly high hand. r holding a hand which shows ss of becoming a royal or ght flush, should better the dummy whenever possible, as a high hand in the dummy will prevent the other players from opening the betting. This will accustom players to seeing straight flushes, etc., and will prevent such catastrophes as heart failure from filling them. 20 LET'S PLAY A PAGE OF INDOOR SPORTS FOR INDOOR SPORTS BY NORMAN ANTHONY Paper Judge’s PUNG@ CHOW Column Also known as MAH JONG ByL.L. Harr, the well-knc ti ALL BAMBOOS 3, 4,5, 6 S88 n ideal arrangement « ow be completed player must have 4 uni an essential. ‘This illustra