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Scarlet Traces: The Great Game
Dark Horse · 2006 · 4 issues
About the series
In this sequel to Scarlet Traces, Ian Edginton and D'Israeli continue their alternate history for Dark Horse, where a victorious Victorian England has weaponized Martian technology from The War of the Worlds. The series follows a retired soldier and a young woman as they uncover a conspiracy involving the British Empire's secretive Martian communication network, pitting them against a shadowy cabal with its own designs on the red planet. With D'Israeli's moody, steampunk-infused artwork and Edginton's intricate plotting, this four-issue miniseries deepens the series' exploration of imperialism, technology, and the consequences of meddling with alien forces.