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Wild Bill Hickok #10 (1952)

Avon · 1952 · 37 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueWild Bill Hickok #11 →
Contains 4 stories
The Fight with Sam Bass
5 pp · western-frontier
Wild Bill Hickok

Wild Bill Hickok's poker game with the Texas outlaw Sam Bass turns sour when Bass accuses him of cheating—and loses his entire stake. Nursing his wounds and his rage, Bass joins a gang of rustlers plotting to rob gold shipments through Deadwood, setting him on a collision course with the fearless gunslinger who bested him at the card table. Hickok rides into the hills to stop the outlaws before their next strike, but Bass won't go down without a final reckoning.

The Impossible Gun
7 pp · western-frontier
Wild Bill Hickok

Wild Bill Hickok uncovers a cattle-rustling scheme run by crooked gamblers, and when he moves to shut it down, King Phillips sends hired guns after him—crippling both his arms in an ambush. With his drawing hand useless and Phillips certain to send more killers, Hickok faces an impossible choice: find a way to fight back despite his injuries, or wait helplessly for the next attack. Necessity becomes invention as the greatest gunman of the West confronts a problem no bullet can solve.

The Murdering Medicine Show
5 pp · western-frontier
Wild Bill Hickok

When Stella Dawn's traveling medicine show rolls into Hays City, its dazzling performances and patent remedies hide a far darker purpose—a clever robbery scheme that uses sleight of hand and distraction to plunder the local bank. Wild Bill Hickok grows suspicious when he recognizes an old nemesis in town and pieces together the con, setting him on a collision course with Stella and her dangerous gang before they can pull off their heist. Gunplay, magic tricks, and frontier justice collide as Wild Bill moves to stop the murdering medicine show.

Dodge City's Outlaw Tamer
8 pp · western-frontier
Bat Masterson

When tough drifters from Texas flood into Dodge City at the end of the cattle trail, Sheriff Bat Masterson takes it upon himself to enforce the law against some of the deadliest guns in the West—a mission that grows more personal when tragedy strikes close to home. As Bat works to tame Dodge's outlaw element and institute new measures to keep the peace, he'll face cunning outlaws, dangerous confrontations, and challenges to his authority that test whether his quick draw and wits are enough to bring order to a lawless town.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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