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The Westerner Comics #37 (1951)

Orbit-Wanted · 1951 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueThe Westerner Comics #38 →
Contains 4 stories
Land of the Pygmy Indians
12 pp · western-frontier

Wild Bill Pecos tracks the escaped killer Kid Runt into the uncharted Rubirona Mountains, but Kid Runt stumbles upon a hidden cavern inhabited by a tribe of pygmy Indians who believe him to be their prophesied white god. Now serving as their reluctant king, Kid Runt plots to use his new subjects and their legendary weapons to reclaim dominion—all while Wild Bill closes in from above.

The Return of Lobo the Wolf Boy
7 pp · western-frontier

Lobo, the savage boy raised by wolves, attempts to find his place among the Cherokee tribe in this tale of conflicting loyalties and identity. When a grizzly hunt offers him a chance to prove his worth and earn a warrior's place in the tribe's council, Lobo must confront the deep question that haunts him: can he truly become a man, or will his wolf nature forever set him apart? As accusations of betrayal and violence threaten to tear him from the only people who've shown him kindness, Lobo discovers that belonging may require choosing between two worlds entirely.

Call Your Shots!
2 pp · western-frontier

Nuggets Nugent accepts a shooting match against the quick-draw bully Rafe Beesly after one too many provocations, but realizes he's badly outmatched—until a dangerous outlaw crashes the contest and forces Nuggets to think fast. With nerves of steel and a clever trick up his sleeve, the old prospector shows that brains can trump raw speed when the stakes are highest.

Gun Trouble
6 pp · western-frontier

When a wandering gunsmith named Doc Tinker rolls into Tombstone City with his peculiar contraptions—a gun that fires two bullets at once, a delayed-action revolver, and worse—Marshal Wild Bill Pecos and Deputy Nuggets Nugent find themselves trying to contain the chaos as the inventor's trick guns spread through town in the hands of unsuspecting townsfolk. As one mishap piles onto another, an angry mob forms against Doc Tinker, forcing Wild Bill to lock him in jail for his own safety. But trouble takes a darker turn when the outlaw Bushwhack Barton sneaks into town with his eye on the bank's gold shipment.

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