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The Rider #3 (1957)

Farrell · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueThe Rider #4 →
Contains 4 stories
Very Private Property
7 pp · western-frontier
JessieBillyBig Paul

When Billy strikes uranium at the remote prospecting settlement of Flat Rock, Big Paul seizes the moment to claim the discovery for himself and flee—but the Rider's pursuit puts him squarely in the crosshairs of a ruthless claim-jumper with bigger ambitions. With the settlement cut off from outside help and surrounded by Big Paul's gang, the Rider must rally the townspeople and gather reinforcements before the prospectors are forced to surrender their find. A high-stakes race against a blockade and a desperate villain in "Very Private Property" from The Rider #3.

The Time of the Hunt
5 pp · western-frontier
Swift ArrowJedGray Elk

In "The Time of the Hunt," Swift Arrow ventures beyond his tribe’s dwindling hunting grounds when he discovers the buffalo herds have been decimated by white men. With Jed and Gray Elk watching from the shadows, Swift Arrow follows the trail of blood and broken earth, determined to uncover the truth behind the slaughter.

The Trouble Tribe!
5 pp · western-frontier

When a wagon train ventures into dangerous territory, the Rider must intervene after discovering three outlaws have taken control of the group and are using their wagons to flee the law. As gunfire erupts and a pursuing tribe is drawn to the chaos, the Rider must use both quick thinking and nerve to protect the innocent travelers from disaster on all sides.

Don't Fence Him In
7 pp · western-frontier
Old Hermit SlatePete

Old Hermit Slate’s isolated cabin sits right on the Arizona-New Mexico border, a legal gray zone where lawmen can’t cross without permission. When a wanted bandit takes refuge on the Arizona side, taunting the authorities from behind the line, it’s up to The Rider to settle a standoff that’s as much about territory as it is about justice.

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