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The Comics Magazine #1 (1936)

Comics Magazine Company · 1936 · 67 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueThe Comics Magazine #2 →
Contains 27 stories
Untitled story
2 pp · humor
Chikko ChakkoLoopiePeppi (a rooster)
Untitled story
2 pp · adventure; fantasy

In this 1936 adventure from The Comics Magazine #1, Zator stages a dramatic assault on the city—not to conquer, but to summon Dr. Mystic into the spirit world. His mission: guide the sorcerer to the Seven, though their journey is cut short when they're ambushed by the mysterious Koth.

Untitled story
2 pp · humor
King KongoKoko
Untitled story
2 pp · anthropomorphic-funny animals
Untitled story
2 pp · humor
Untitled story
2 pp · humor
Untitled story
2 pp · western-frontier
Untitled story
2 pp · western-frontier
Untitled story
2 pp · humor
Untitled story
2 pp · humor
Untitled story
2 pp · humor
Untitled story
1 pp
Untitled story
2 pp · biography
Untitled story
2 pp
Untitled story
2 pp
Untitled story
1 pp · anthropomorphic-funny animals
Untitled story
1 pp · humor
Untitled story
4 pp · adventure
Untitled story
2 pp · humor
Untitled story
2 pp
Untitled story
2 pp
Untitled story
2 pp · humor
Untitled story
2 pp
Untitled story
1 pp · humor
Untitled story
1 pp · humor
Back to Nature with Cannonball Jones
0.75 pp · humor

Cannonball Jones, a powerful jungle adventurer with more brawn than brains, finds himself in amusing predicaments as he stumbles through the wilderness relying on sheer force rather than wit. In this humorous outing, the self-proclaimed "scourge of the jungle" discovers that brute strength doesn't always solve every problem—especially when a simple dock mishap leaves a friend in need of rescue. Follow along as Jones's muscle-bound antics remind us that sometimes the wilderness (and everyday life) requires a little more finesse than a heavy hand.

Untitled story
0.25 pp · humor

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