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Teenage Hotrodders #24 (1967)

Charlton · 1967 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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Contains 4 stories
Outlaw Trail Part II
6 pp · adventure; car

Ken King fights his way through a hostile field of modified racers in the consolation heat, determined to qualify for the feature race and get another shot at his nemesis Hoss Power. Blocked, sandwiched, and pelted with dirt, Ken claws his way up the field lap by lap, but finishing second instead of first means he'll start from scratch position again—and Hoss has made it clear that any driver who lets Ken pass will answer to him. The battle's far from over as Ken prepares for the main event.

Rebel Round-Up
6 pp · car

When a couple of hot rodders get their licenses suspended after a high-speed run, they trade the blacktop for the backroads—challenging their ranch friends to an all-out off-road race across dry washes, sand dunes, and cornfields in whatever vehicles they can cobble together. It's pure automotive mayhem as Tex, Mickey, and a colorful crew of improvisers discover that winning isn't always the point when the real kick is pushing metal to its limits on unfamiliar terrain.

Dragging the Fuzz
6 pp · car

Benny borrows his friend's dad's souped-up Pontiac GTO for a joyride, but a police chase turns into a humbling lesson when Officer Wiley outmaneuvers them through sheer professional driving skill. After being arrested and facing consequences at home, Benny and the rest of the Wild Wheelers get an unexpected invitation: Officer Wiley offers to show them the real engineering and training behind police vehicles—and puts cocky club member Ace Diskin's hot rod to the test on a brutal course that proves there's more to law enforcement than raw horsepower. It's a solid reminder that sometimes the best way to earn respect is to understand what you're up against.

The Flying Thingie!
7 pp · adventure; car

When Scot Jackson takes his meticulously built rod, the Maltese Marauder, out for a test run on Hawk Mountain Road, he crosses paths with a bizarre silver vehicle that forces him off the road—and then does something impossible: it transforms into a flying machine and takes to the sky. Determined to catch the mysterious craft, Scot pursues it across the mountain, only to find himself tangled up with local police who don't believe his incredible story. Now, convinced there's a logical explanation behind the "flying thingie," Scot enlists his friends from the Rod Masters Club to help him track down the truth.

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