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T-Man #37 (1956)

Quality Comics · 1956 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueT-Man #38 →
Contains 4 stories
A Red Ticket to Danger!
10 pp · adventure
T-Man Pete Trask

When the Department assigns T-Man Pete Trask to stop a Communist-engineered uprising in an Eastern country, his only lead is a dying agent's cryptic wooden clue—a message hidden inside teak wood that points toward a sprawling timber camp. Trask goes undercover as a logger to infiltrate the operation, but he'll need more than muscle and instinct to uncover who's really behind the conspiracy before the rebels make their move. Written with the spy-versus-sabotage tension that defined Cold War adventure comics, "A Red Ticket to Danger!" keeps the pressure on from start to finish.

Mr. Dynamite!
4 pp · detective-mystery
Inspector Marty DenverCassidy

Inspector Marty Denver and Cassidy face off against a criminal calling himself Mr. Dynamite, who claims to have a belt rigged with explosives and threatens to rob the Caswell payroll truck that evening. Denver devises a bold plan to stop the thief without triggering what he suspects is a bluff, setting a dangerous trap involving an armored truck, a speeding chase, and an oncoming train. It's a tense game of nerves where Denver must prove his psychological read of the criminal before someone gets killed.

Trial by Terror
7 pp · adventure
T-Man Pete TraskAgent R-17Tanya Ravic

T-Man Pete Trask parachutes behind the Iron Curtain into Rumania with a desperate mission: locate a man named Simpson whose knowledge of Red diplomacy could save millions of lives—but the authorities have already arrested him and rushed him to trial. Racing against a rigged court system and a network of Communist agents, Trask must navigate a treacherous landscape of double-crosses and false identities to reach Simpson before it's too late. With help from unexpected allies, including the mysterious correspondent Tanya Ravic, Trask fights his way through a nightmare of danger and deception to pull off an impossible rescue.

Daredevils Only Die Once!
7 pp · adventure
Pete TraskCarmelaCarl Gruder

In "Daredevils Only Die Once!", Pete Trask is thrust into a deadly high-stakes race when a secret thrill show scheme turns deadly—his car, rigged with TNT, is set to explode during a high-speed run, with anti-communist leaders as the intended targets. As the crowd roars and the engines scream, Trask must outwit a conspiracy that sees his life as just another spectacle, while Carmela watches from the sidelines and Carl Gruder’s motives remain dangerously unclear.

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