ComicBooks.com Register / Loginit's free!
HomeT.H.U.N.D.E.R. Agents#17Read

★ ComicBooks.com Reading Room

T.H.U.N.D.E.R. Agents #17 (1967)

Tower · 1967 · 52 pages

Free to read · restored edition by ComicBooks.com · Issue details →

T.H.U.N.D.E.R. Agents #17 (1967) — page 1 of 52
1 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 2 of 52
2 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 3 of 52
3 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 4 of 52
4 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 5 of 52
5 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 6 of 52
6 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 7 of 52
7 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 8 of 52
8 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 9 of 52
9 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 10 of 52
10 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 11 of 52
11 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 12 of 52
12 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 13 of 52
13 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 14 of 52
14 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 15 of 52
15 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 16 of 52
16 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 17 of 52
17 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 18 of 52
18 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 19 of 52
19 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 20 of 52
20 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 21 of 52
21 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 22 of 52
22 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 23 of 52
23 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 24 of 52
24 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 25 of 52
25 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 26 of 52
26 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 27 of 52
27 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 28 of 52
28 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 29 of 52
29 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 30 of 52
30 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 31 of 52
31 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 32 of 52
32 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 33 of 52
33 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 34 of 52
34 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 35 of 52
35 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 36 of 52
36 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 37 of 52
37 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 38 of 52
38 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 39 of 52
39 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 40 of 52
40 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 41 of 52
41 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 42 of 52
42 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 43 of 52
43 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 44 of 52
44 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 45 of 52
45 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 46 of 52
46 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 47 of 52
47 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 48 of 52
48 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 49 of 52
49 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 50 of 52
50 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 51 of 52
51 / 52
T.H.U.N.D.E.R. Agents #17 (1967) — page 52 of 52
52 / 52
ContinueT.H.U.N.D.E.R. Agents #18 →
Contains 5 stories
First Encounter!
4 pp · superhero

In "First Encounter!", the T.H.U.N.D.E.R. Agents investigate the brutal murder of brilliant inventor Professor Jennings, his lab left in ruins by the elusive Warlord. With only a few untouched devices recovered, the team must unlock their secrets—and quickly—before the enemy strikes again. The mission demands nothing less than three elite agents, handpicked for unmatched skill and courage.

Return of the Hyena!
10 pp · superhero

Dynamo's birthday celebration is cut short when the Hyena, a cunning criminal mastermind, resurfaces with plans to steal a mysterious device called the Activator from a T.H.U.N.D.E.R. lab. As the wily felon orchestrates an elaborate scheme involving hidden traps and clever deceptions, Dynamo finds himself repeatedly outmaneuvered, racing against time to stop the Hyena before he can assemble all the pieces of his mysterious machine.

The Locusts are Coming!!
10 pp · superhero

When giant mechanical locusts devastate a missile base and demand ransom, T.H.U.N.D.E.R. sends its most adaptable operative—the android agent NoMan—to track down King Locust and his swarm. NoMan deploys his unique ability to transfer his consciousness between multiple synthetic bodies, but King Locust proves cunning at every turn, forcing the T.H.U.N.D.E.R. agent to devise an audacious trap hidden within the very ransom the criminal mastermind demands. With his invisibility cloak and quick thinking, NoMan closes in on his insectoid enemy—but the wily King Locust has prepared a final, steel-bound surprise.

Weed Out West!
10 pp · superhero

William "Weed" Wylie infiltrates a Western movie shoot in Antelope Haunch, Oklahoma, tracking a Spider agent who's discovered a uranium deposit on tribal land—and who plans to keep the find secret from both the government and the local Native Americans. When his partner Leonard "Len" Brown arrives to help, the two agents must navigate an absurd tangle of movie set chaos, a lovestruck local chief, and Spider's scheme to silence them, all while trying to expose the villains without letting the tribe become collateral damage.

Put Them All Together, They Spell S.P.I.D.E.R.!
10 pp · superhero

Dynamo goes undercover in a crooked union to root out S.P.I.D.E.R.'s involvement, but his cover is blown when the villainous council—Demo, Dr. Sparta, Mastermind, Tarantula, and Mayven—unveils a powerful weapon: Menthor's Helmet. When Thunder raids the hideout, Dynamo finds himself caught between his allies and the mind-controlled operative under Demo's psychic control, forcing an impossible choice to stop the villain's plan.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.