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Strange Suspense Stories #46 (1960)

Charlton · 1960 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueStrange Suspense Stories #47 →
Contains 4 stories
The Thing in the Box
6 pp · science fiction

Dr. Adam Marsh, a nuclear physicist at the secretive Cosmos Project, discovers a mysterious glass box containing a glowing, pulsing vapor during an investigation of a reported flying saucer sighting—and feels an inexplicable compulsion to hide it from his colleagues and the FBI. As the entity inside grows more active and seems to reach out to him telepathically, Marsh is torn between his scientific curiosity and mounting dread about what this alien presence might be and what it wants. The story builds tension as Marsh grapples with whether to reveal his discovery or keep the strange thing hidden.

Champion of Champions
6 pp · science fiction

A mysterious young stranger with unusual strength and an otherworldly resilience turns up at a small-town athletic field, impressing the recreation director and his team with seemingly impossible feats—clearing a twenty-foot pole vault bar without a pole, throwing a ball over three hundred yards, and flattening a boxer with a single jab. As the bewildered townspeople watch, a strange craft descends to collect their visitor, leaving them wondering about the true nature of their brief encounter. This 1960 science fiction tale plays with the idea of what "athletic excellence" might mean across worlds, and whether the strongest among us might be hiding in plain sight.

The Word
5 pp · science fiction

A primitive tribe makes an annual pilgrimage up a sacred mountain to hear "The Word" from their ancient priest—a voice transmitted from a time capsule buried in 1960, left by ancestors who survived atomic war. As the recorded message urges the people toward peace and harmony, a tragic irony unfolds in how the tribe interprets and acts upon what they've heard. This tale of lost knowledge and twisted meaning serves as a haunting meditation on how civilization's greatest lessons can become its darkest legacy.

The Little People and John Wygant III
6 pp · fantasy

Hollywood hotshot John Wygant III arrives in Ireland determined to expose leprechaun folklore as pure nonsense—dismissing the legends and the locals who believe in them with equal contempt. When the little people decide he's gone too far, mocking their kind in his films and trampling through their forest, they orchestrate a reckoning that forces the arrogant director to reckon with his own cruelty and closed-mindedness. A delightfully Irish twist on the hubris tale, where respect for others' beliefs—and the mysteries of the world—prove far more valuable than any cynical film project.

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