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Space Adventures #18 (1955)

Charlton · 1955 · 27 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSpace Adventures #19 →
Contains 5 stories
Gravity-Plus
8 pp · science fiction

Space Commander Rocky Jones faces a mounting crisis when children around the world begin mysteriously sinking into the earth—and a vengeful scientist named Galen claims responsibility, threatening to unleash even greater gravitational devastation from an abandoned space station unless his demands are met. With panic spreading and conventional defenses useless against Galen's "Gravity-Plus" machine, Rocky must find a way to outwit a brilliant but dangerously unstable inventor who's finally ready to prove his worth to a world that once scorned him.

The Prison Planetoid
7 pp · science fiction

Space Commander Rocky Jones intercepts a cargo ship hijacked by space pirate Spider Mason at Platform X 21, only to discover that Mason's confident—even defiant—claims of protection may run deeper than mere bravado. When Rocky delivers Mason to stand trial and receives orders to transport the convicted criminal to the secret prison planetoid Xerxes, a mysterious passenger with a hidden agenda aboard the Orbit Jet forces Rocky into an impossible choice between duty and the life of Secretary Drake, held hostage on Earth.

Inventions of Tomorrow
1 pp
Two Worlds
8 pp

Lt. Colonel "Tex" Waring and his co-pilot, 2nd Lt. Johnny Wilde, encounter a flying saucer during a routine flight across America—and receive an invitation to land on it. Aboard the craft, Commander Gort reveals that his people, refugees from the moons of Saturn who've been living hidden on Mars for centuries, have watched Earth grow too weak to resist them. Now comes the hard part: Waring must deliver an ultimatum to his government that will determine the fate of both worlds.

Race to the Moon
1 pp

In a future where speed thrills have moved beyond Earth's roads, a crew of daring pilots launch their souped-up rockets in a high-stakes race to the Moon. Once they break free of Earth's gravity, the real contest becomes a test of skill—navigating through asteroid fields and finding that edge of competitive glory that makes a racer truly first. It's the thrill of winning that matters most, whether you're racing on asphalt or hurtling through the stars.

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