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Sniffy the Pup #12 (1951)

Pines · 1951 · 38 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSniffy the Pup #13 →
Contains 6 stories
Get the Point?
1 pp · humor; anthropomorphic-funny animals

Buster Bunny and Bill head up to the barn for what promises to be a fun challenge, but when Buster accepts a dare to jump from the roof into a haystack below, he discovers that pranks on the farm don't always go as planned. This quick tale delivers exactly what you'd expect from a '51 funny-animal romp—a setup and a punchline landing right where it counts.

Huck Finn Rides Again
16 pp · humor; anthropomorphic-funny animals

Sniffy gets a wild idea to run away from home and build a raft just like Huckleberry Finn, but his plans go awry when his friend Tommy accidentally ends up aboard. After rescuing a steamboat captain from a mysterious house, the two pups uncover a scheme by the crew to rob the ship's distinguished passengers—and they'll need all their quick thinking to set things right on the mighty Mississippi. It's a tale of river adventure where a pup's dreams of becoming a modern-day Huck Finn lead to unexpected heroics and a lesson about where real adventure truly comes from.

Untitled story
0.5 pp · humor; anthropomorphic-funny animals
Concrete Example
5 pp · humor; anthropomorphic-funny animals

Cuffy Cat dreams of leaving his mark on history and decides a construction project is just the ticket to immortality—but when he shows up eager to help build a garage, his well-intentioned efforts with a cement mixer turn the job site into absolute chaos. As Cuffy scrambles to prove his worth before it's too late, he discovers that sometimes the most lasting monument isn't quite what you planned for.

The Pie-Eyed Piper!
2 pp · humor; anthropomorphic-funny animals

Goofy Gander discovers that his irresistible saxophone playing has an almost magical effect on everyone who hears it—so much so that even a police officer on duty can't resist stopping to listen. When the enthusiastic musician's musical spell starts causing chaos all around town, he'll have to learn that his gift comes with unexpected consequences.

Sand on the Brain
6 pp · humor; anthropomorphic-funny animals

Sniffy the Pup heads to the beach with big plans to build a towering sand castle, but a chance encounter with the Chief of Police turns into a comedy of errors when the Chief loses his new watch in the sand and demands Sniffy replace it—or face jail time. Desperate to earn the money, Sniffy takes a job as a beach boy, but his attempts to help only seem to make things worse for the increasingly frustrated Chief.

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