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Six-Gun Heroes #59 (1960)

Charlton · 1960 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueSix-Gun Heroes #60 →
Contains 5 stories
The Last Card
5 pp · western-frontier

Marshal Wyatt Earp springs into action when a bank robber strikes in the dead of night, leaving behind a single playing card as evidence—but the trail of clues seems almost too convenient, pointing squarely at Rocky, a former jailbird who just returned to town seeking redemption. As suspicion falls on the vulnerable ex-con and a vengeful gambler named Lew Bender stirs up mob sentiment, Earp must untangle a web of planted evidence to find the real culprit. The marshal's investigation leads him down a path where nothing is quite as it seems, and a showdown in the hills forces him to confront a betrayal that cuts deeper than expected.

The Fair Reformers
5 pp · western-frontier

When rowdy bullies like Iron Joe Hemus start terrorizing the town and driving away merchants, Annie Oakley decides it's time to take matters into her own hands—recruiting Mae Larsen, Trudy Smith, and Kate Loman to learn gunplay and enforce some basic rules of civilized behavior. Annie and her female allies put the roughnecks on notice, and the troublemakers discover that respect for the law works a lot better when the law is willing to back it up.

The Courageous Coward
5 pp · western-frontier
Gunmaster

A man of peace torn between his conscience and duty, Clay Boone leads a double life in the frontier town of Rawhide—by day a humble gunsmith, by night the mysterious Gunmaster, a masked avenger whose strange weapons make quick work of outlaws and criminals. When word reaches him that the ruthless Guerilla Jones and his gang plan to strike the town, Clay must decide whether to stand by his pacifist beliefs or become the instrument of violence that only the Gunmaster can be.

Easy Pickin's
3 pp · western-frontier

Jonathan Bullard arrives in Sulphur Wells hoping to find peaceful land for farming or ranching, but instead runs headlong into a town run by swindlers and outlaws who prey on unsuspecting settlers. When he's robbed by the owlhooter Leech Miller, Bullard sets out to track down the criminal and the corrupt locals who've been bleeding newcomers dry. A tenderfoot with determination, he takes on the whole rotten system—and the town has to answer for what it's allowed to happen.

Surprise for the Badgers
5 pp · western-frontier

Lash LaRue finds himself in a tight spot when he crosses paths with the Badger Gang while unarmed—carrying nothing but a toy wooden pistol he carved for a boy and his trusty bull whip. Trapped near a cabin with the outlaws holding the upper hand, Lash must use his wits and his whip to turn the tables and save a kidnapped prospector. It's a showdown where one man's resourcefulness proves every bit as dangerous as six-guns.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

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