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Six-Gun Heroes #41 (1957)

Charlton · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueSix-Gun Heroes #42 →
Contains 6 stories
The Evil Empire
6 pp · western-frontier

Wild Bill Hickok and Jingles ride into the Basin to help a young man reclaim his identity and his rightful place—after discovering that a ruthless impostor named Sam Mainard has taken his name, shot him, and seized control of the valley under false pretenses. With Captain Dekker trapped in a wheelchair and the real heir fighting to expose the deception, the marshal must outmaneuver Mainard's hired guns to bring the truth to light. A straightforward tale of justice and family honor in the Old West.

Even Jail Ain't Safe
4 pp · western-frontier

Dude Kelly's way with the ladies stirs up trouble when both a redheaded beauty and a blonde newcomer set their sights on him—and his fiancée Kate O'Shea isn't about to stand for it. When Kate's jealous rampage lands her in jail, Jingles finds himself caught between the two women fighting over Dude, caught in the middle of a chaos that even the safety of his own lockup can't contain. Things get worse when the blonde sneaks into the jail and the rival admirers turn their attention—and their firepower—directly on Jingles himself.

Fool's Gold
4 pp · western-frontier

When Jingles finds what he thinks is fool's gold on an old prospector's claim, a mining engineer's verdict changes everything—but not before outlaws show up looking for the real strike. Now Jingles and old Jeff have to outsmart the claim-jumpers and figure out exactly what they're actually sitting on.

Wrong Size, Right Customer
4 pp · western-frontier

When Jingles spots a wanted outlaw and trails him to a bank robbery in progress, he gets caught sneaking around and ends up locked in a ladies' wear shop with the gang's guard. After overpowering his captor, Jingles races back to town to warn Wild Bill—but finds himself in a frantic fight in the dress shop while trying to stop the gang's escape. It all comes down to a showdown where an unexpected piece of merchandise becomes the key to catching Red Collins and his crew.

Owlhoot Claim
5 pp · western-frontier

When an escaped outlaw's horse goes lame near a worthless shanty, Marshal Wild Bill Hickok and his deputy Jingles begin investigating—only to discover that the abandoned claim may hold far more value than anyone suspects. A month later, when newcomer Ed Caxton files for the very same land, Hickok grows suspicious and sets a careful trap to expose what desperate men will risk everything to claim. With Jingles as the bait and tension mounting at the shanty, the marshal must outmaneuver a crew of ruthless gunslingers bent on proving he can't stop them this time.

The Mystery of the Seven Totem Poles
6 pp · western-frontier

When renegade warriors led by Long Swan attack the Toraquois tribe and force Chief Running Deer to hide their sacred relics, a wounded messenger named Setting Sun stashes them in one of seven totem poles at a neighboring village—but can't remember which one. Lash LaRue, the roving marshal, must outwit Long Swan and his remaining warriors to rescue the captive Chief Flowing River and recover the hidden treasures before the renegades tear the village apart searching for them.

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