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Rocketman #1 (1952)

Farrell · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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Contains 6 stories
Wings of Evil
7 pp
Rocketman (introduction)

In "Wings of Evil," Rocketman races to Mercury to confront the terrifying beaked men who terrorize trade routes with their detachable bat wings and ruthless ransom demands. With the fate of interplanetary commerce hanging in the balance, he must outwit a foe whose wings carry both flight and fear.

Venus Afire
5 pp

Rocketman springs into action when Venus becomes engulfed in flames and its desperate people seek refuge across the solar system—only to find the other planets turning them away. When the Martian ruler Kaga seizes the Venusian refugees as slaves, Rocketman must pursue them to Mars and forge an unlikely alliance to free them from captivity. With the help of a Venusian ally and a fearsome creature from Venus's own valleys, Rocketman sets out to overthrow their oppressors and restore peace to the planets.

Untitled story
2 pp
I: Goofy Knights (only app.)
The Invisible Terror
6 pp · pencils ? [as RLT] (signed) · inks ? [as RLT] (signed)

On the oppressive planet Manon, visitors from Earth—led by Cosmo—crash-land into the iron grip of the tyrant Molak, who demands absolute servitude or death. When a resistance fighter named Ten Dee offers them a chance at freedom, Cosmo and his crew must navigate underground passages and prehistoric monsters to strike at Molak's control of the planet's life-sustaining air machines. A desperate final confrontation in the control room will determine whether Molak's reign of terror can be broken.

Arithmetic Lesson
1 pp · humor

When a teacher poses a simple math problem about construction timelines to Dopey Don, his literal interpretation of the logic spirals into increasingly absurd calculations—each one more ridiculous than the last. Don's confident-yet-completely-backward reasoning leaves his instructor thoroughly exasperated and questioning the very nature of problem-solving itself.

Panic on Pluto
7 pp
next app. in SAMSON #13

When King Satius of Saturn fails to return from a goodwill tour, the American pilot Rocketman investigates and discovers the ruler has been spirited away to Pluto—where a race of beings without natural intellect has been harvesting the minds of great thinkers to power their own civilization. Captured and imprisoned as the next source of mental energy, Rocketman must find a way to free the imprisoned king and stop the Plutonians' sinister scheme before he becomes just another drained mind in their reservoir.

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