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Out of This World #12 (1959)

Charlton · 1959 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueOut of This World #14 →
Contains 5 stories
The World Awaits
5 pp · science fiction

Professor Waldeck, a scientist obsessed with ant intelligence, rescues a mutant ant from its colony and discovers it possesses extraordinary mental powers—and the ability to communicate telepathically. As he dedicates himself to unlocking the creature's vast knowledge, he begins to suspect the ants themselves may be strategically hiding their most intelligent members for a sinister purpose. When the colony finally tracks down his remarkable discovery, the professor makes a fateful choice that threatens everything he's worked toward.

The Perfect Servant
3 pp · science fiction

Hugo the robot takes immense pride in maintaining Professor Tompkins' household with perfect precision—until the Professor's sister Margaret arrives and begins rearranging the furniture Hugo has so carefully arranged. Caught between his programming for orderliness and the bewildering unpredictability of human preference, Hugo must come to terms with the limits of logic when it comes to pleasing people.

A Living Doll
6 pp · horror-suspense

Pell is a man obsessed with the unknown, driven to find the hidden Mazaro tribe deep in an uncharted jungle despite warnings from superstitious locals—and when he discovers their mysterious village abandoned save for a single carved doll, his curiosity compels him to take it home as a souvenir. Back in civilization, the artifact begins to exert a sinister influence on him, and Pell must confront whether the Mazaro's "evil magic" was mere superstition or something far more real. The interior art is by Steve Ditko.

Escape
4 pp · science fiction

Paul Salem, a brilliant but guilt-ridden scientist, has devised a daring escape: a suspended animation pill that will let him sleep 25 years into the future, away from a world bristling with terrible weapons of his own making. On May 15, 1959, he seals himself in a mountain vault, takes the pill, and waits for a better world—only to awaken to a sight far more devastating than the cold war he fled. Facing the wreckage around him, Paul must choose between running again or staying to help rebuild.

Playroom!
5 pp · science fiction

Fred Gould, a writer seeking escape from solitude, buys an isolated old house and builds the basement playroom of his dreams—only to be haunted by mysterious sounds of music and laughter echoing from below at night. As Fred's unease grows, a visitor reveals a troubling history: the house's previous owners, a party-loving couple, died in a tragic accident years ago, and the locals say their parties never really ended. What Fred discovers when he finally finds the courage to investigate will force him to reconsider what he's truly built.

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