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Nyoka the Jungle Girl #11 (1947)

Fawcett · 1947 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueNyoka the Jungle Girl #13 →
Contains 9 stories
The Railroad of Death, Part I: A Simon Who Isn't Simple
7 pp · jungle
Simon Degree (villainintro)
Extra Change
1 pp · humor
The Railroad of Death, Part II: Murder on the Tracks
6 pp · jungle
Simon Degree (villainfinal appearance)

Bound and left for dead on the railroad tracks by the ruthless Simon Degree, Nyoka must rely on her jungle instincts and unlikely allies to survive—while her determined companion Ernest races to save her, unaware of the deadly trap waiting ahead. As sabotage threatens to derail the entire railroad project, Nyoka and Ernest face one final showdown against Degree's schemes in this thrilling 1947 adventure.

The Underwater Scourge
4 pp · humor

Lion-hearted Leo, an animal trainer with a secret—he's actually terrified of animals—sets sail for Africa to fetch wild beasts for the circus, but a chance encounter with a mouse sends him tumbling overboard into an encounter with a far deadlier creature. When Leo washes back ashore half an hour later, his circus boss sees an opportunity to make the act even more thrilling, with no idea how the reluctant trainer really feels about his aquatic adversary.

The Strange Hunt, Part I: Unexplored Jungle
5.67 pp · jungle
Count Meout (villainintro)

Nyoka ventures into an unexplored section of African jungle and discovers a mysterious electrically charged fence—one that claims the life of her companion Jogo. Determined to uncover who's responsible, Nyoka scales the barrier and finds herself face-to-face with an impossible sight: a full medieval castle, complete with moat and drawbridge, hidden deep in the wilderness. As the drawbridge lowers and beckons her forward, Nyoka prepares to confront whoever—or whatever—awaits inside, setting the stage for a perilous mystery.

Impatient
1 pp · humor

Nyoka enters a mysterious castle hidden in the jungle, only to discover it belongs to Count Meout—a hunter who has grown bored with animals and now pursues humans as his ultimate game. When the Count reveals his deadly intentions and forces Nyoka to compete in his twisted hunt, she must use her wits to escape before becoming his most prized trophy.

The Strange Hunt, Part II: The Castle in the Jungle
6 pp · jungle
Fat Chance
1 pp · humor

When a portly customer visits Trader Tom's trading post seeking a solution to his weight, Tom offers him a miraculous product—reducing salts guaranteed to work so well that Tom has to issue a rather important warning about using them in the bath. This quick-witted jungle humor piece plays out exactly as you'd expect from a 1947 comic punchline.

The Strange Hunt, Part III: The Mad Count's Quest
6 pp · jungle
Count Meout (villaindies in this story)

Nyoka faces her most deadly hunter yet in Count Meout, a madman who stalks his prey through a perilous jungle landscape filled with traps and treachery. When the Count gives her a head start before the real chase begins, Nyoka must use her wits and nerve to outmaneuver an opponent who knows the terrain as well as she does. It's a relentless game of cat-and-mouse where only one will emerge from the jungle alive.

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