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Mystery Men Comics #30 (1941)

Fox · 1941 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueMystery Men Comics #31 →
Contains 7 stories
The Holiday of Death
14 pp
Blue Beetle [Dan Garrett]Death [Necrow] (first appearancevillain)
Gibraltar!!
7 pp
Private O'HaraMufti (first appearancevillaindeath)Nazis (villains)Major Punjab (first appearance)Miss Punjab (first appearance)

Private O'Hara uncovers a Nazi spy ring operating beneath Gibraltar's fortress, where secret underground passages hide the enemy's plan to attack Allied ships in the Mediterranean. When the Nazis seize Major Punjab and his daughter to force access to the fortress's main gun, O'Hara and his sidekick must race through tunnels and battle to stop them—but the villain Mufti has one last desperate play that could destroy everything. A wartime adventure packed with double-crosses, hidden passages, and last-second heroics.

It's getting late, fellows!
8 pp
Mortimer Wicket

Mortimer and his gang secretly build a boat in Mr. Wicket's garage to compete in the annual school races, but their rival Hammy Hammond—and a few unexpected complications—threaten to sink their chances. When sabotage nearly costs them the race and a desperate scramble leaves their boat wrecked, they discover that winning might come in the most surprising way.

The Caress of Death
10 pp
Green Mask [Michael Shelby]Searer (first appearancevillain)

When the Green Mask interrupts a jewelry store heist, he inadvertently helps a mysterious criminal mastermind called the Searer steal a priceless Burma Diamond—and discovers too late that the villain possesses a deadly touch that burns his victims to ash. Now Michael Shelby must hunt down the Searer before the killer can claim both the real diamond and the life of a young woman caught in the crossfire, all while a well-meaning amateur in a homemade costume complicates every step of the chase.

The Walking Corpse
6 pp · pencils ? (Paul Develin)
Wraith [Gary Kennedy]John Carrol (first appearancevillain)

When the Wraith's own corpse is stolen from its grave for a sinister purpose, he pursues the grave robbers to a mansion where he uncovers a scheme of murder and manipulation involving a magician's deadly trick. As the invisible hero navigates a web of betrayal—with a magician dead and two bystanders in mortal danger—he must stop the villain John Carrol from inheriting his father's fortune through an unholy deception. Paul Develin's pencils bring "The Walking Corpse" to life in this 1941 tale of supernatural justice and carefully laid traps.

Killers without Minds
7 pp
Lynx [Jim]Igor (first appearancevillain)

When a car accident leaves the Lynx stranded on a lonely road, he discovers a hypnotized driver under the control of a sinister mastermind—and soon uncovers a mad scheme involving mind control, murder-for-hire, and a laboratory hidden beneath an old mansion. Racing against time to stop Igor's hypnotic powers from claiming more victims, the Lynx and his young companion Blackie must navigate a web of mind-controlled killers and expose the villain's operation before an innocent woman becomes his next unwilling instrument of death.

The Ghost of Forest Manor
6 pp
Rudley (first appearance)Joseph Condon (first appearance)Maxine Condon (first appearance)

When Joseph Condon is haunted by the ghost of his former partner Rudley—demanding vengeance for years of betrayal—he calls on Zanzibar the Magician to uncover the truth behind the supernatural terror at Forest Manor. As the specter tightens its grip, threatening Condon's daughter Maxine, Zanzibar must use his arcane powers to pierce through the mystery and stop a vengeful spirit bent on justice. A tale of magic, deception, and the supernatural from Mystery Men Comics #30.

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