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Midget Comics #1 (1950)

St. John · 1950 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueMidget Comics #2 →
Contains 3 stories
Mule-Train Ambush
9 pp · western-frontier
Red HawkLaughing Wind

When the Sioux begin attacking white mule trains crossing Crow territory, young hunter Red Hawk intervenes twice at great personal risk, first saving a scout named Laughing Wind and later discovering another ambush in the making. As Red Hawk races to warn the incoming caravan, he must find a way past the waiting Sioux raiders—and a daring disguise just might be his only chance.

Lead Harvest
30 pp · western-frontier
Mark SevernEb PurdyBillWaddyMcGovernAnn DicksonHarry BelzerHazeltonDoke MortonJoeWolf Feather

Mark Severn, a railroad troubleshooter, investigates a string of Apache attacks on the Texas and Arizona line—only to discover the raiders are actually white men in disguise. His investigation leads him to Circle D Ranch in Arizona, where a determined young woman refuses to sell her property to the railroad despite a generous offer, and Mark must uncover the truth behind the fake attacks before the violence escalates further.

Range Law Rides to Town
26 pp · western-frontier
Tex WestBess TannerJim TannerFaro JackW. HodgeSquint YaegerCanute YaegerFrankShortyBrazosTom (horse)Duke (horse)ScullyLyleWill Forsyth

When the Yaeger boys tear through Buffalo Bend for the third time in a month, the long-suffering townspeople finally draw a line—but it takes the arrival of Tex West, a drifting cowpoke with unwavering principles and a steady gun hand, to turn the tide against the lawless outfit. As West discovers that there's more to the gang's riotous spree than simple mayhem, he must face down rustlers, rescue a young woman at the town corral, and uncover a sinister scheme while marked for death by those who stand to lose everything if he succeeds.

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