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Merry Mouse #2 (1953)

Avon · 1953 · 37 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueMerry Mouse #3 →
Contains 7 stories
First Prize Winner!
1 pp · anthropomorphic-funny animals
Merry Mouse Uses His Bean!
8 pp · anthropomorphic-funny animals

When a poor friend confides his hunger, Merry Mouse devises a scheme to sell a beloved cow for beans—only to discover those humble beans spark a chain of misadventures that leads him, his companion, and a runaway goose through a circus sideshow, up a magical beanstalk, and into a castle in the clouds where a desperate giant's problems become their own. With each clever idea backfiring as often as it succeeds, Merry Mouse's quick thinking gets tested in ways he never expected.

The Wizard!
7 pp · anthropomorphic-funny animals

Merry Mouse acquires a book on hypnotism and decides to test his newfound powers—with hilariously disastrous results when he accidentally puts himself under his own spell and tumbles into a wild dream where he's a wizard in medieval England, impressing the king with impossible tricks until his clever demonstrations land him in far hotter water than he bargained for. When Merry finally wakes up, reality proves far less dangerous than the magical mayhem of his unconscious mind.

Stop the Press!
7 pp · anthropomorphic-funny animals

Merry Mouse gets sent on assignment to cover Phyllis Van Phido's wedding, but his journey there turns into a series of daring rescues—a trapped woman, a sinking boat, a falling pilot—each captured by photographers following his every move. When he finally arrives at the ceremony, he finds himself chasing down a kidnapper who's absconded with the bride, leading to a climactic pogo-stick pursuit that catches the eye of Van Phido himself.

The Little Ham!
8 pp · anthropomorphic-funny animals

Merry Mouse dreams of becoming a movie star like the dashing Rudy La Ratt, so he sets out to impress producer Louis B. Mouser at Smeltz Pictures—but getting an audience with the big shot proves far trickier than expected. When Merry finally finds his way into Mouser's office, he discovers the producer in the middle of a crime scene, and decides to save the day with a series of impressions that might just be crazy enough to land him his big break.

Quick Change Artist!
1 pp · anthropomorphic-funny animals

Merry Mouse attempts a blindfolded game of pin the tail on the donkey, but a tumble out the window sets off a wild chain reaction—plummeting through clotheslines, skylights, and an unexpected costume party below. When the dust settles, this accident-prone hero discovers he's landed himself the grand prize.

A Very Pressing Matter!
1 pp · anthropomorphic-funny animals

Merry Mouse needs to look sharp for a movie date with Molly, but his suits are hopelessly wrinkled—and he's just realized he doesn't own an iron to press them with. Determined not to miss the picture, he hatches a characteristically clever (if unconventional) solution to salvage their evening out. It's a lighthearted romp about making the best of a sticky situation, 1953 style.

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