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Kid Montana #15 (1958)

Charlton · 1958 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueKid Montana #16 →
Contains 5 stories
On the Run
5 pp · western-frontier
Kid Montana

Kid Montana is framed for robbing Henry Meister's general store when a crook named Carker forces him to take the fall—and the money—to escape town. Hunted by a vengeful posse, Kid Montana devises a dangerous plan to clear his name by confronting Carker directly and forcing a confession. It's a tense game of wits and nerves where one wrong move could mean the noose.

Guns at Gopher Gulch
4 pp · western-frontier
Kid Montana

Kid Montana answers a desperate call for help in Gopher Gulch, only to find himself caught between a prospector and a gang of ruthless outlaws convinced he's hiding a fortune in gold. When Kid wakes up wounded and imprisoned, he and the old-timer must break free and outsmart their attackers before greed and gunfire claim them both.

Gunsmoke Valley
5 pp · western-frontier
Kid Montana

Kid Montana arrives in Gunsmoke Valley with a bullet wound and no memory of who he is—only to be found by outlaws who convince him he's one of their own and need him to help raid the Berger Mine for gold. As the Kid rides toward what he's told is his criminal destiny, something gnaws at him that doesn't feel right, and when the moment of truth comes at the mine gates, his recovered memory and lightning-fast guns turn the tables in ways no one expected.

The Price of Reason!
6 pp · western-frontier
Guest of the Governor
5 pp · western-frontier
Kid Montana

Kid Montana follows a cardsharp named Otto Rusk to the state capital after being cleaned out in a poker game, determined to settle the score—but when he discovers Rusk is masquerading as an Eastern railroad tycoon at the Governor's Ball with plans to fleece the wealthy guests, the Montana drifter finds himself caught between his grudge and doing the right thing. With the Governor already furious at him, Kid Montana must decide whether to crash the formal ball and stop Rusk's scheme.

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