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Hot Rods and Racing Cars #59 (1962)

Charlton · 1962 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueHot Rods and Racing Cars #60 →
Contains 6 stories
Death Rides the Wall!
4 pp · car

Kirk Moran faces an impossible choice during a high-speed race when another driver spins into his path—swerve into the wall and risk his own life, or hit the car and doom a rival. After his harrowing decision, Moran must confront his shattered nerves when car owner Anton Bukajanian gives him a second chance behind the wheel of a new machine. "Death Rides the Wall!" is a white-knuckle test of courage where one driver discovers whether fear or determination will take the checkered flag.

The Lucky Misfit
6 pp · car

Link Edmonds is a farm boy forced to drive a jalopy he patched together from a junkyard—and his schoolmates won't let him forget it. When a teacher enrolls him in an auto mechanics course, Link discovers he has a real talent for fixing engines, earning money to transform his wreck into a showstopper. Now that his car has turned heads and caught the attention of a factory owner, Link has to decide what matters most to him.

Ugly But Nice
6 pp · car

Clint Curtis wins a grueling cross-country race in his stripped-down hot rod, only to learn that Elaine, a pretty spectator, thinks his jalopy looks awful—sparking a crisis when other Road Knights consider selling their modified cars to impress girls. Determined to change minds, Clint teaches Elaine and her friends about the engineering brilliance behind hot rods' unconventional design, showing them that every modification serves a real purpose. Soon the school's young women are clamoring to learn about carburetors, ignition systems, and the mechanical genius that makes these "ugly" cars run circles around factory models.

Build Your Dream Car
1 pp · car
Small Timer
6 pp · car

Bo Curry has spent seven years scraping by on the small-time racing circuit, but when a chance encounter at a state fair introduces him to Leon Reed and his inventive mind for racing machinery, the small-timer's life takes a sharp turn toward the big leagues. Now driving one of Reed's experimental cars in California competition, Curry discovers what it feels like to pilot a vehicle that matches his considerable talents—and finds himself drawn to Helen Reed in ways that might matter far more than any checkered flag.

What You Do In Spare Time
1 pp · non-fiction; advocacy

A teenager caught up with a street gang learns the hard way that spare time is a choice—and Jerry decides to redirect his energy toward sports, scouting, and community activities instead of wasting those crucial hours on trouble. This 1962 advocacy piece from Charlton Comics uses Jerry's near-miss with the wrong crowd to remind young readers that how they spend their free time shapes not just their future, but the strength of the nation itself.

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