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Hot Rods and Racing Cars #46 (1960)

Charlton · 1960 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueHot Rods and Racing Cars #48 →
Contains 5 stories
The Fast Car Loses!
6 pp · car

Clint Curtis of the Road Knights gets arrested for speeding on a closed private road—a charge he disputes, since he had permission and proper safety equipment—but Judge Hannon finds him guilty anyway, thanks to Commissioner McCoy's testimony. Suspended from speed runs while on probation, Clint spots a mysterious driver tearing dangerously through those same roads at over 100 mph and races after them, not knowing who's behind the wheel or what waits ahead.

The Novice!
4 pp · car

Officer Jim Gannon's traffic stop of hotshot international racer Julio Bua takes an unexpected turn when a race promoter offers him the wheel of a competition Mercedes-Benz for an upcoming mountain road race—giving the three-year trooper just one week to master techniques that Bua has spent a lifetime perfecting. With his knowledge of the terrain and a crash course in high-speed driving, Gannon prepares to face off against a rival who's sworn to teach him a lesson on the track.

The Solid Gold Phoney
6 pp · car

When the Road Knights welcome Flash Nixon, a charismatic newcomer with seemingly incredible racing credentials, Clint Curtis senses something isn't right—but his growing doubt isolates him from the group as Flash becomes the club's new star. As tensions build and Clint demands a rules inspection that Flash refuses, the truth emerges in a dangerous chase down a hillside, forcing both drivers to confront what Clint suspected all along.

Kiddie Stuff
6 pp · car

Johnny Bronson has spent years winning go-kart races on sheer skill and determination, but when semi-retired driver Ed Welch offers him the chance to pilot a real midget racer, Johnny gets a crash course in a whole different level of competition. As he learns the techniques and tactics needed to race at speed, he'll face off against ruthless rivals and discover what it takes to move from "kiddie stuff" to the big leagues.

Hop Up Your '59 Engine
1 pp · non-fiction; car

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