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Hot Rods and Racing Cars #14 (1954)

Charlton · 1954 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueHot Rods and Racing Cars #15 →
Contains 5 stories
The Duel of Death
5 pp

Steve Savage, a private eye with racing roots, gets pulled into a murder investigation when a dying man staggers into his office—and the case leads him straight to Duke Colane, a waterfront crime boss. With nowhere else to turn, Savage does what he does best: he takes to the speedway in a hot rod called Lulu, determined to corner Colane and force the truth out of him, whatever it takes.

High Speed Retreat
6 pp

Young Bruce Thurber's night of speeding puts him in hot water with his father, the town councillor—a man dead set against hot-rodding. But when criminals raid the Thurber factory and take off across the countryside, Bruce and his hot-rod buddies find themselves in a high-speed chase that might just prove the old man wrong. By the time dust settles, Bruce discovers that sometimes the best way to change someone's mind is to show them what you're made of.

Untitled story
2 pp
Never Too Old
11 pp

When Clint Curtis's father arrives on a harrowing flight to mid-city, his complaints about the dangerous marshes near the airport spark a plan to host the famous Glidden Tour—a showcase of restored antique cars that become unexpectedly crucial when an emergency landing strands crash victims in that very swamp. As Clint and the Road Knights racing club spring into action, they discover that the modern hot rods are too low to navigate the treacherous mud, but the vintage automobiles they've gathered for the tour might just have the answer. It's a story about old engineering meeting modern crisis, where yesterday's innovations prove they've got more to offer than nostalgia.

Practical Lesson
4 pp

Ace Correl runs a crew of skilled drivers, and when a young hopeful joins his operation, a brutal racing accident forces Correl to show him what the criminal life really costs. As the recruit learns the hard way that speed and skill mean nothing against the law—and fate—Correl faces a choice about what kind of operator he actually wants to be.

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