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Great Western #10 (1954)

Magazine Enterprises · 1954 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGreat Western #11 →
Contains 4 stories
The All-Seeing Eye
8 pp · western-frontier
Red Hawk

Framed for stealing the sacred medicine bundles and banished from his tribe, Red Hawk flees into the wilderness only to discover that a young woman from his people has been taken captive by the Skidi-Pawnees. Using cunning and resourcefulness, he devises a daring plan to rescue her—but when he succeeds, a rival warrior sees an opportunity to claim the glory for himself and silence Red Hawk forever. As treachery closes in from all sides, Red Hawk must find a way to prove his innocence and expose the truth before it's too late.

Law of the Hangman's Noose
7 pp · western-frontier
Durango Kid

Steve Brand finds himself framed for the sheriff's murder when a clever scheme goes wrong—knocked unconscious, he awakens to find the lawman dead and a lynch mob convinced of his guilt. With only a soot-streaked rope as a clue and a quick-thinking ally named Muley to help him escape the noose, the Durango Kid must uncover the real killers before frontier justice becomes frontier vengeance.

The Death Moccasin
7 pp · western-frontier
Straight Arrow

When a Comanche raid on Fort Danger scatters the cavalry's remount herd, Indian Agent John Mutrin blames the tribe—but young rancher Steve Adams suspects foul play. Steve's hunch leads him dangerously close to the truth: a white horse thief named Lint Travis has been framing the Comanches all along, and he'll kill to keep his operation secret. As Straight Arrow, Steve must expose the scheme and stop Travis before the wrongly accused Comanches face the Sheriff's wrath.

Night Fight
6 pp · western-frontier
Calico Kid

When the Calico Kid volunteers to break through an Apache siege and reach Fort Tilson for reinforcements, he'll have to slip past enemy sentries, locate their horse herd, and create enough chaos to give the stranded wagon train a fighting chance. What Mr. Brandon and the others don't know is that the scrappy messenger who saves them all may be closer than they think. A tense night of stealth and action as one young scout races against dawn to turn the tide.

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