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George Pal's Puppetoons #9 (1947)

Fawcett · 1947 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #10 →
Contains 8 stories
The Trojan Horse
5 pp · humor
Rusty

Rusty, a young boy with a vivid imagination, pretends to be General Rusty leading a Greek army to rescue their captured king from the barbarians. After a failed assault, he devises a clever plan to build a giant wooden horse, tricking the enemy into bringing it inside their fortress. As the story unfolds, Rusty’s imaginative battle plan takes an unexpected turn—though the outcome is left open, his ingenuity is put to the ultimate test.

Plane Fun
5 pp · humor
PunchyJudy

Punchy builds a plane for Judy, who’s excited to take a ride—until the jealous Kayo Kid sabotages it, causing the wings to fall off mid-flight. As Punchy and Judy plummet, they’re rescued by a falling Sylyester, who’s revealed to be the culprit when Punchy finds the saw in his pocket.

Deep Water
5 pp · humor
Jasper

Jasper, ignoring his mother’s warning, ventures too far into the ocean while riding his rubber horse, only to be swept away by a strong current. When he’s rescued by King Neptune, the sea king imprisons him in his underwater palace, forcing him to polish pearls—until a sudden rise in the ocean’s water level sends the kingdom into chaos.

A Lucky Guy
5 pp · humor
Sgt. Jan

Sgt. Jan finds a horseshoe and believes it will bring him luck, but his efforts to recapture two escaped spies only lead to more mishaps—each one more absurd than the last. As he scrambles to fix his mistakes, the prisoners hide behind the guardhouse, waiting for their chance to slip away unnoticed.

Courts Action
5 pp · humor
Jim Dandy

Jim Dandy arrives in Puppetania hoping to become a court musician after playing his violin, but is interrupted when the princess is kidnapped. Forced to outwit her captors using his violin and a tool chest, he uses music and clever tricks to free her—only to be rewarded with the very position he sought.

Ace of Aces
6 pp · humor
Rusty

Rusty, a young boy with a vivid imagination, pretends to be a daring Air Corps captain during a wartime mission, flying a plane to rescue his "men" from a Japanese-held island. With humor and heart, he navigates a series of absurdly perilous challenges—from dodging enemy fighters to sneaking past sentries—before returning with supplies and leading his imaginary troops to victory. The story ends with Rusty waking up, still caught in the thrill of his daydream, ready to drift off to sleep.

Dance Time
6 pp · humor
PunchyJudySylvester

Punchy and Judy prepare for the Puppetville dance contest, but Sylvester Butterly Barth, determined to win, pairs with Penny Cannon and boasts of his superior dancing skills. As the contest begins, Punchy’s nervousness turns to chaos when Sylvester secretly drops a swarm of bees down his back—leading to a frantic, wild dance that surprises everyone, even as Punchy insists he’s just trying to escape the stings.

A Frozen Fool
5 pp · humor
JasperScarecrow

Jasper tries to carry a sweater for his mom, but the Scarecrow boasts about his unmatched tolerance for cold, even claiming he swam in frozen rivers and endured the brutal winter at Valley Forge. As the Scarecrow brags about surviving Siberia in a bathing suit, Jasper grows increasingly skeptical—until the Scarecrow’s icy antics take a turn that might just chill him to the core.

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