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George Pal's Puppetoons #18 (1947)

Fawcett · 1947 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #19 →
Contains 9 stories
Feet Feats
5 pp · humor; children

Jasper invites the Scarecrow on a walk, but the boastful Scarecrow launches into a series of tall tales about his supposedly unbeatable feet—scaling Mount Everest, crossing the Mahoubi Desert, and outrunning African lions—each story more preposterous than the last. As Jasper listens with growing skepticism, the Scarecrow's exaggerations pile up in classic humor fashion, leading to a punchline that deflates all his bragging in one swift moment.

Sounds Off
1 pp · humor

Jim Dandy arrives with his violin, ready to inflict another musical performance on the reluctant Mr. Hopscotch, who would much rather enjoy some peace and quiet. When Jim proudly plays a tune of his own composition, the sound is so terrible that Mr. Hopscotch can only compare it to a collision between a truck full of empty milk cans and another carrying squealing hogs.

Prefers to Remain Nameless
0.67 pp · humor; military

Sgt. Jan runs afoul of a young woman who reveals herself to be the daughter of the army's meanest officer—and his relief at her not knowing his identity suggests this soldier has been working hard to stay off the commanding officer's radar. A wartime mix-up of mistaken identity and military hierarchy keeps the comedy rolling in this quick, punchy Puppetoons tale.

King of the Jungle
5 pp · humor; children; fantasy

A young big-game hunter named Rusty embarks on a dangerous jungle expedition to hunt down Bobahreebob, the fearsome tiger that has terrorized the region and destroyed entire hunting parties. Armed with only a knife and rifle, Rusty ventures deep into the jungle where he must contend with deadly wildlife—including a crushing boa constrictor—in his quest to face the legendary predator. This thrilling tale of jungle adventure and survival is a colorful romp through imagination and danger.

Dart Trouble
2 pp · humor

A boastful scarecrow challenges a humble character to a high-stakes game of darts, convinced he's the greatest player alive—but his opponent turns out to have surprising skill that comes from the most unlikely source. When the scarecrow's confidence meets unexpected competition, things take a turn he never saw coming.

Cinderella Boy
5 pp · humor; children

Punchy accepts an invitation to a party after Sylvester arranges for him to rent a fancy suit, but Sylvester has sinister plans to keep Punchy away from Judy by locking him in the attic until after the deadline to return the clothes. When Punchy escapes and races against the clock to get the suit back on time, he discovers what truly matters to Judy—and it isn't what he's wearing.

Danger on the High Seas!
4 pp · humor; military

Sgt. Jan must check the motor of General Good's launch before the General embarks on a secret military inspection mission—but the sergeant's treacherous plan to sabotage the boat and eliminate his superior takes a dramatic turn when he discovers someone else has already compromised the vessel. Racing against time to save the General from drowning, Sgt. Jan must overcome impossible odds and confront a far more dangerous enemy lurking on a mysterious island.

A Sweet Bite
1 pp · humor; children

When Jasper and the Scarecrow head to the circus to catch a lion tamer's act, the Scarecrow can't resist launching into his usual tall tales—especially one about sticking his hand in a lion's mouth at the zoo. The boastful fibber's outrageous claims about his fearlessness set the stage for some slapstick comeuppance in this quick, punchy Puppetoons humor piece.

Blubberhead
0.5 pp · humor; children

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