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George Pal's Puppetoons #15 (1947)

Fawcett · 1947 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #17 →
Contains 9 stories
Salesgirl for a Day
4.67 pp
PunchyJudySylvester

Judy takes a job at the department store to earn money for her grandmother's gift, but wealthy Sylvester schemes to sabotage her budding romance with Punchy by hiring a bully to intercept the food Punchy plans to bring her. When a fresh customer at the store makes unwanted advances, Punchy arrives just in time to come to Judy's rescue—leaving Sylvester's carefully laid plan in ruins.

Excellent Weapon
0.67 pp
Jim Dandy

Jim Dandy picks up his violin to pass the time, but discovers his terrible playing might just be the secret weapon a military unit needs to turn the tide against overwhelming odds.

Hot Shot
0.33 pp
Sgt. Jan
A Big Difference
1 pp
Sgt. Jan

Sgt. Jan struggles to recruit soldiers for the Army using a harsh, aggressive approach—until a captain shows him that kindness and incentives work far better. The sergeant quickly learns the value of treating potential recruits with respect, discovering that a chocolate bar and a friendly attitude can accomplish what yelling never could. It's a wartime recruitment tale with a surprisingly gentle lesson about catching more flies with honey.

Bad-Man of the West
4.67 pp

Jasper settles in to hear his tall-talking scarecrow friend spin yarns about life as the West's most fearsome outlaw, regaling the boy with tales of outwitting Jesse James himself and pulling off audacious heists that make him the "Bad-Man of the West." It's pure storytelling bluster—whether any of it actually happened is another matter entirely, and Jasper isn't entirely convinced his friend's memory is as reliable as his ego.

Plays with Spirit!
0.33 pp
Jim Dandy

Jim Dandy's musical talents catch the ear of a ghostly companion in this lighthearted Puppetoons tale. When a spirit takes notice of his playing style—complete with supernatural flair—the two strike up an unlikely friendship. It's a charming reminder that the best performances have a little something extra, even if that something happens to be otherworldly.

Rusty Meets King Tut-Tut!
6 pp
RustyKing Tut-Tut

Rusty checks out a book on Egypt from the library and daydreams himself into the role of a great explorer—one who discovers the sealed ancient city of King Tut-Tut and finds himself face-to-face with the mummy king himself. When things take a dangerous turn, Rusty must use his wits to talk his way out of a precarious situation and back to reality.

The Fighting Fury
4 pp

When a fresh private starts causing trouble around Puppetville's army camp, Sgt. Jan steps in to protect Mary Lou and her homemade cookies—only to find himself challenged to a boxing match by an opponent twice his size. With Mary Lou's encouragement and a bit of unexpected help, Sgt. Jan discovers he's got more fighting spirit than he realized.

Curtains for Sylvester
4 pp
PunchyJudySylvester

When scheming Sylvester can't convince Judy to skip the school party with him, he hatches a nasty plan to sabotage her only nice dress with acid—but his own clumsy attempt at trickery backfires spectacularly. Punchy steps in to save the day, discovering a creative solution that lets Judy attend the party in style while Sylvester ends up facing the consequences of his own meanness.

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