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G-I in Battle #2 (1952)

Farrell · 1952 · 35 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueG-I in Battle #3 →
Contains 4 stories
Unconditional Destiny
9 pp · war

Three G.I.s—Pudge, Smitty, and Carl—make a desperate break from a brutal Korean prison camp, determined that freedom or death is preferable to another day of captivity and starvation. After Carl falls during their harrowing escape through the wire, the two survivors trek through frozen mountains, relying on cunning, borrowed disguises, and sheer nerve to evade pursuit and inch their way south toward friendly lines. When American paratroopers suddenly drop into the area, the men face one final gauntlet of fire and confusion before a chance at rescue becomes within reach.

Gooks and Gore!
7 pp · war

Pete Runyon, a thirty-five-year-old soldier recalled to duty during the Korean War, discovers that his assignment to Radio Intelligence—promised as a safe rear-line post—is anything but quiet when his unit moves dangerously close to enemy lines to intercept and decode vital communications. As his crew works to triangulate enemy positions and uncover a massive North Korean buildup, Runyon finds himself in the thick of combat, realizing that intelligence work demands more than technical skill—it demands courage under fire. Through intercepted messages and fierce skirmishes, he and his outfit prove that their work is far more critical to the war effort than anyone back home could imagine.

The Medics and the Murderers
6 pp · war

Tom Yates, a conscientious objector serving as a medic in Korea, struggles to earn respect from fellow soldiers who resent his refusal to carry a gun—until a brutal act of deception by an enemy combatant shatters his convictions in a moment of rage and grief. Forced to confront his deepest beliefs under fire, Yates must reckon with what he's willing to do when compassion is met with murder.

Sky Snipers
6 pp · aviation; war

Captain Ned gets handed a relic from World War One to fly on a special demonstration tour across Korea, only to find himself caught in an enemy ambush where his decrepit bird becomes an unlikely savior. When a MiG pilot chases him down, Ned uses the old crate's limitations to his advantage in a desperate aerial duel—but his real trouble may just be beginning when he finally lands.

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