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Fightin' Marines #24 (1957)

Charlton · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueFightin' Marines #25 →
Contains 5 stories
Saipan Beachhead
4 pp · war

CPL. Olsen Swanson, a Marine new to combat, faces his first battle during the assault on the heavily fortified island of Saipan, where he and his fellow Marines struggle to hold a precarious beachhead against relentless Japanese resistance. As the fighting rages and casualties mount, Swanson and his wounded buddy Needles must rely on courage and quick thinking to survive the chaos, including a desperate attempt to stop a light Japanese tank.

Carney's Classic Profile
5 pp · war

Clinker Carney, once known for his aggressive temper and battle-ready attitude, undergoes a dramatic change after a severe injury to his nose—so much so that the doctors rebuild it with a new, more refined profile. Though his comrades mock his newfound reluctance to fight, Carney grows increasingly self-conscious about his appearance, even avoiding combat to protect his "perfect" look. When the enemy launches a fresh attack, Carney’s transformation is tested—both in spirit and in action—as he faces the choice between preserving his new image or reclaiming his old self in the heat of battle.

Fear of Battle
5 pp · war

PFC. Cleve Davis struggles with crippling fear as his platoon prepares for an imminent attack in the Korean trenches, haunted by rumors of enemy bugles and screaming Reds. Though mocked by his comrade Hauser and paralyzed by anxiety, Davis finds himself forced to confront his terror when the enemy charges — and in the chaos, he discovers a strange calm in the act of fighting back.

The Big Foxhole
5 pp · war

Jack Harmes, ever the impulsive front-runner, charges ahead during a brutal beach assault on Iwo Jima, using grenades and sheer audacity to clear enemy positions. After narrowly surviving a deadly machine gun nest, he ventures into a hidden Japanese cave system, where he disables a sentry and discovers a massive cache of ammunition—only to trigger a chain reaction that blows up the caves, saving his unit but earning a stern reprimand from Lieutenant Wilmer.

The Feud
5 pp · war

Cpl. Vince Beatty and Sgt. Joe Pesko clash constantly during a lull in combat, their bitter rivalry simmering despite the danger. When a sudden enemy charge forces them to stand together, their conflicting styles unexpectedly mesh into a deadly teamwork that saves the unit—only to land them in trouble with their commander.

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