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Danger and Adventure #25 (1955)

Charlton · 1955 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueDanger and Adventure #26 →
Contains 7 stories
The Mint Of Dr. Dionysos
12 pp · adventure
Mike Danger

Mike Danger, a private detective hired to stop a master counterfeiter, arrives in Cairo only to be swept up by local police investigating the man's murder—and the theft of counterfeiting dies. When a mysterious emissary approaches him with an invitation from the notorious Dr. Dionysos, the criminal mastermind behind the scheme, Danger must navigate the shadowy streets and dangerous underworld of the city to confront the one man who holds the secret of the mint.

African Game
1 pp · non-fiction
Double Suspense!
1 pp · adventure; humor
Egbert the Explorer

Egbert the Explorer has an unconventional approach to reading mystery stories—he always starts in the middle, which he claims doubles his suspense by leaving him wondering both how the tale began and how it will end. It's a lighthearted look at one man's quirky literary habits and what drives his love of puzzles and mysteries.

Danger Sign
1 pp · humor
Doc Sorebones

Doc Sorebones dreads an encounter with the perpetually inquisitive Mrs. Jones, whose blunt way of asking questions always seems to land him in awkward situations. When she corners him to ask about one of his patients, a simple misunderstanding about his words leads her to jump to a conclusion that leaves the good doctor thoroughly flustered.

The Tigers Of Assam!
9 pp · adventure; jungle
Johnny AdventurePaula RandolphMaharajah of RajipurRaj ChandrallallGopal

Johnny Adventure accepted the Maharajah of Rajipur's invitation for a quiet stay, only to find himself drawn into the mystery of ferocious tigers that have gripped the region in terror—and discovers that Paula Randolph, the daughter of an old friend, is determined to join his investigation into the forbidden jungle where these creatures roam. As Johnny and Paula push deeper into the unexplored wilderness, they uncover a sinister conspiracy at the heart of the Lost Temple, where trained tigers have become pawns in a far deadlier game than anyone anticipated.

The Lineman
0.5 pp · humor

Harry and George test an electrical wire with a dangerous game of guessing—one holds a blue wire while the other warns him not to touch another one, certain it'll be fatal. Meanwhile, a hapless character named Gus, exasperated by constant pestering from someone asking ridiculous questions about left-handed saddles, finally snaps and accidentally reveals his own lack of confidence by declaring he has more brains in his little finger than in his whole head. These two quick-hit humor shorts capture the absurdist comedy style of 1950s adventure comics, where the real punchline is watching people fumble through their own foolishness.

Untitled story
0.5 pp · humor
Halfwit Hack

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