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Cheyenne Kid #56 (1966)

Charlton · 1966 · 35 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCheyenne Kid #57 →
Contains 4 stories
Big Ear's War
8 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid races hard from Fort Carswell when he learns that the formidable war chief Big Ears has led 200 warriors off the reservation and is painting for war against the cavalry—but when he reaches the renegade camp, he discovers the conflict is rooted in jealousy over a Sioux maiden named Taquona rather than genuine tribal grievance. Outnumbered and initially drugged, the Cheyenne Kid must use his wits and courage to stop Big Ears' attack before the fort falls and needless blood is spilled.

Governor's Man
4 pp · western-frontier
Cheyenne Kid

The citizens of Paradise hope the Governor will grant them a city charter when his representative Patrick Doyle arrives to inspect the town—but they've asked the Cheyenne Kid to keep the peace while Doyle and his wife are visiting. When the gunslinger Snake Buttle threatens trouble, the Cheyenne Kid steps in, only to have the hardcases explode into an all-out brawl at the Empire Cafe just as the Doyles walk through the door. What the townsfolk feared as disaster might turn out to be exactly what the Governor's man needed to see.

Tenderfoot
3 pp · western-frontier

Mr. Smedley, a Boston businessman sent to evaluate a cattle ranch, arrives in town only to be harassed and threatened by the tough Jagg Romer, who gives him two hours to leave. Rather than flee, Smedley purchases a shotgun and confronts Romer, forcing a confession about stolen cattle and a conspiracy with the ranch foreman. What unfolds is a surprising reversal—this mild-mannered tenderfoot proves he's far more than he appears when pushed into a corner.

Coward's Brand
8 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid stands accused of the worst crime a frontiersman can commit—abandoning a wagon train to hostile Indians—but he remembers a very different story. Framed by the wagon train's captain, Miles Hooper, the scout must prove his innocence by tracking down the renegade Shigo and locating the missing settlers before justice catches up with him. With the cavalry at his heels and the noose tightening, the Cheyenne Kid races to expose the truth and clear his name.

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