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Calling All Kids #25 (1949)

Parents' Magazine Press · 1949 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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Contains 6 stories
The Barn Mystery
5 pp · humor; anthropomorphic-funny animals

Mayor Paddy Penguin leads the schoolchildren of Animal Town to explore their newly acquired playhouse—an old barn that seems eerily mysterious and spooky. When strange voices tell them to leave and a trap door falls on the Mayor, the children discover the barn's real occupants: a mouse family who've been living there and trying to scare intruders away. With the mystery solved and tensions eased, a heartwarming friendship begins to bloom.

Twinkle and the Doodle-Do-Everything
5 pp · humor

Twinkle ventures down from the sky after spotting a call for help from a young creature who's lost the crucial wheels to his miraculous Doodle-Do-Everything machine—a contraption capable of playing baseball, doing schoolwork, and all manner of remarkable tasks. When Twinkle tracks down the missing wheels, he discovers they've been borrowed without permission by Pixie, who's been using them for his own wild scooter ride. Together they return the wheels and learn firsthand what the Doodle-Do-Everything does when it comes to teaching lessons about asking permission.

Marco Polar Bear Catches a Fly
5 pp · humor; anthropomorphic-funny animals

Marco Polar Bear, a retired lion-hunter, finds himself in an unexpected battle when a pesky fly invades the trailer in this lighthearted 1949 adventure. Armed with determination, a fly swatter, spray gun, and increasingly creative schemes—including raisin-baited flypaper—Marco pursues his tiny adversary across the kitchen and beyond. Will the resourceful bear finally outsmart his smallest quarry yet?

The Inventors
3 pp · humor; domestic

Pop dreams up an ingenious contraption to let his son Junior exchange messages with a neighbor without all the yelling—a clever pulley system strung across the yard using a clothesline and wash basket. When Pop and Junior finally test their invention, Mom arrives home to discover exactly what her laundry line has become, leading Pop to some quick regrets about his handiwork.

The Magic Box
5 pp · fantasy

A young man named Jack ventures into the forest seeking his fortune and discovers a magical box—but a wicked witch wants it for herself and will stop at nothing to claim it. When Jack encounters a captive princess held by the witch's dark magic, he must decide whether to use the box's power to save himself or risk everything for her freedom. Their escape from the witch's clutches sets them on a path toward an unexpected reward from the royal court.

The Magic Kitchen
4 pp · humor

BoBo stumbles into a peculiar kitchen where the gingerbread men and kitchen utensils are very much alive—and very much in need of help. When a lonely gingerbread man begs BoBo to bake him some friends, the good-natured clown agrees to try, with plenty of assistance from the animated rolling pin, wooden spoon, and mysterious ingredients. By the time the flour settles and the oven does its work, BoBo discovers there's more to this magic kitchen than he bargained for.

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