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Battle Cry #3 (1952)

Stanley Morse · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueBattle Cry #4 →
Contains 5 stories
The Glory Hound!
6 pp · war

S/SGT. Lund takes command of a tank crew that despises him for his reckless ambition—they call him the Glory Hound because they believe he'll sacrifice their lives to earn medals. When ordered to patrol and report enemy positions, Lund instead engages the Germans directly, disobeying orders repeatedly as his crew watches in horror. As the situation spirals into a desperate firefight against overwhelming odds, Lund's willingness to hold the line and fight unconventionally becomes crucial to stopping a German breakthrough.

To the Victors!
4 pp · war

When North Korean forces seize the village of Punsang near the 38th Parallel, the peaceful farming community transforms into a contested battlefield between invading troops and advancing American soldiers. A Korean farmer's warning about an enemy ambush sets off a chain of military maneuvers—artillery barrages, air strikes, and street-by-street combat—that will determine who claims victory and what remains of his home.

A Modern Army!
5 pp · war

A young Marine lieutenant and a seasoned sergeant clash over the best way to wage war—machines versus men—when they're ordered to clear out Japanese positions dug into caves on a captured island. As they call in tanks, artillery, and aircraft to support the assault, the lieutenant's faith in mechanized firepower faces a stubborn test from an enemy that refuses to stay defeated.

Machinery!
4 pp · War

In "Machinery!" from Battle Cry #3 (1952), a bombing run over Germany illustrates how modern warfare depends on an intricate web of machines—from the telephone that initiates orders to the B-17 bomber and Norden bombsight that deliver them. As American flyers and German defenders clash with their respective equipment, the story explores the sobering reality that for all the technological sophistication on both sides, human lives remain the ultimate cost of war.

The Gambler
6 pp · war

Lucky Carlson is a soldier who'll bet on anything—including his ability to outdo his pal Mel in finding enemy tanks during a reconnaissance mission in hostile territory. As the clock ticks down on their four-hour wager, Lucky proves his willingness to take wild chances, sabotaging bridges and engaging enemy forces with characteristic audacity. When he returns to base, he discovers that his gambler's luck may have finally caught up with him.

Restored edition © comicbooks.com. Our digitization, remastering, and presentation are our own work.

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