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Amazing Adventures #6 (1952)

Ziff-Davis · 1952 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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Contains 5 stories
Space Pirates of Xarpot
8 pp · science fiction

Captain Martin Hawkins of the Perimeter Patrol must track down the source of illegal Limpo juice spreading chaos across the frontier worlds—a banned narcotic that's igniting native uprisings on planetoid after planetoid. When Hawkins detects a pattern in the attacks, he races to intercept the next shipment and uncover the criminal mastermind behind the conspiracy before the entire perimeter chain descends into lawlessness. B. Krigstein's artwork brings hard-boiled space-western energy to this tale of smuggling, coercion, and frontier justice.

Deal to Die
4 pp · science fiction

A woman facing execution for murder strikes a desperate bargain with an alien visitor from Mars—a chance to escape her death sentence by trading places with him. But when Bernice Longton arrives on Mars as her new identity, she discovers that her escape from Earth's justice system was merely a prelude to facing Mars's own deadly reckoning. In this 1952 science fiction tale, a deal made in desperation becomes a sentence she never anticipated.

Station in Space
1 pp · non-fiction; math & science

Rocket scientists envision an ambitious orbital station circling Earth a thousand miles up, a revolutionary stepping stone that would serve dual purposes: monitoring weather patterns and detecting hostile military movements from above. This man-made moon would also function as a refueling depot for spacecraft pushing deeper into the cosmos, allowing vessels to conserve fuel and gather the speed needed for lunar voyages and beyond. "Station in Space" explores the practical engineering behind humanity's first major leap toward exploring the final frontier.

The City of Light
7 pp · science fiction

On the research base Rondos, technician Wanda Carter makes a puzzling discovery: light from the distant planetoid Danar shows no spectrum, only pure white—and when a patrol investigates, they stumble into a subterranean city of living light inhabited by beings called the Photon-Men. Captain Martin Hawkins and his team must find a way to escape the creatures and their deadly beamer-rays before the entire alien civilization collapses around them.

The Man Who Killed a World!
8 pp · science fiction

Don Evans, educator for Earth's Peace Preparatory Project, teaches humanity's youngsters why war is impossible in the year 2450—but when cosmic dust contaminates Venus's water supply, the last resource both Earth and Mars need to survive, a desperate proposal emerges: a single combat between one champion from each world, fought on an artificial planet, to determine which civilization lives. Trained in ancient boxing and judo, Don must face his Martian opponent in a battle where the loser's entire planet will perish, and nothing is quite as it seems.

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