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Adventures into the Unknown #32 (1952)

American Comics Group · 1952 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAdventures into the Unknown #33 →
Contains 6 stories
The Haunt of Evil!
8 pp
ArthurGerdaDurekBaron Gorcheck

When Arthur and his wife Gerda return to her hometown in Central Europe after six years apart, they arrive to discover her father has just died under mysterious circumstances—and a black cat fleeing the death scene sets off a chain of supernatural horrors. As Durek the caretaker reveals the truth about a vampire curse and the creatures gathering at nearby Baron Gorcheck's cursed castle, Arthur must confront his disbelief and fight alongside his terrified wife to save her father's soul from an ancient evil. "The Haunt of Evil!" is a 1952 tale of the occult that pits American skepticism against Old World dread in a race against midnight.

The Faceless Legion
8 pp · horror-suspense
Jim BanksPeggyJeremy WallaceDr. BramahThe Serpent-God

When mysterious disappearances plague the city, reporter Jim Banks teams up with Peggy to crack the case—only to discover that the victims have vanished into a warehouse controlled by Dr. Bramah's nemesis, the Serpent-God, and his army of faceless servants. As Jim and Peggy are captured and transformed by the ancient evil, Jim must escape and seek occult knowledge to save the woman he loves from permanent damnation. With only a mysterious powder and his wits, he pursues the Serpent-God's fleeing vessel across the ocean in a desperate race against time.

The World of the Weird
8 pp
FredNancySatan

When Fred and Nancy spot a haunting painting of a girl surrounded by demons—one that bears an uncanny resemblance to Nancy herself—they can't shake the feeling that the canvas holds a sinister secret. As midnight approaches and strange omens mount, the couple discovers that the artwork was created centuries ago by Satan himself, who has been waiting patiently for a human soul matching the painted figure to complete his evil design. Now Fred must navigate a nightmare realm of monsters and supernatural terror to save Nancy from becoming trapped forever in the World of the Weird.

Beyond the Door of Death
8 pp
Jim BentonPrincess ZitaCato

An archaeologist haunted by inexplicable memories of a past life discovers the tomb of Princess Zita in the Sumerian desert, only to find himself mysteriously branded with the sacred scarab symbol—a mark that awakens buried knowledge and compels him toward an ancient doorway he cannot resist. As Jim Benton crosses the threshold between worlds, he finds himself reliving a fateful romance across the centuries, caught between two existences separated by thousands of years. What began as an archaeological expedition becomes a journey through time itself, where destiny and the supernatural blur in ways neither the present nor the past can fully contain.

Were-Beasts Through History
3 pp

All throughout history, humans have feared creatures that blur the line between man and beast—shape-shifters with human cunning and animal savagery. This collection explores the legends of were-beasts across the ages, from the berserker warriors of ancient Scandinavia to the werewolves that haunted medieval Europe, examining the rituals and transformations that folklore claimed could turn an ordinary person into a monster. The most chilling tale follows a traveler in 16th-century France who wounds a fierce wolf in self-defense, only to discover a horrifying truth about the creature's true nature.

The Crawling Corpse!
8 pp
VanBrenda

When a contractor unwittingly bulldozes soil from an ancient graveyard to help his girlfriend Brenda level her garden, she discovers a glowing figure performing a sinister midnight ritual—one that promises to raise the dead under its master's control. As Van and Brenda piece together the horrifying truth about a zombie's plan to resurrect an entire army of corpses, they realize they must confront the creature at the graveyard itself before the spell reaches its terrible culmination. What unfolds is a race against midnight in a place where the boundary between the living and the dead grows dangerously thin.

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