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Adventures into the Unknown #30 (1952)

American Comics Group · 1952 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAdventures into the Unknown #31 →
Contains 6 stories
The Haunt of the Hyena
8 pp
Bruce AndrewsNormaRyanHyena

Bruce and Norma arrive at the long-abandoned mansion of the mysteriously vanished John Andrews, thrilled to be its unexpected heirs—until the eerie presence of the Hyena begins to haunt the halls.

Werewolf Valley
8 pp
Duke MastersMartaMike

In "Werewolf Valley," Duke Masters purchases the remote, wooded valley known for its eerie reputation, determined to clear-cut the land for profit—despite knowing the ancient truth that disturbing the valley awakens the werewolves who dwell within. The story unfolds as his plans collide with the land’s dark, untamed legacy, setting the stage for a confrontation between greed and the wild forces that guard the woods.

Napoleon and the Crimson Spirit
3 pp
Napoleon Bonaparte (1769-1821)Crimson Spirit of Corsica

When Napoleon Bonaparte encounters the Crimson Spirit of Corsica—a supernatural force who grants wishes to those who seek it out—he seizes the chance to become the world's greatest ruler, unaware of the spirit's stern condition: use power only for good, or face the loss of everything. For years, Napoleon's seemingly superhuman military genius drives his conquest across Europe, but when the Crimson Spirit returns to demand he cease his warmaking, the emperor must choose between heeding a final warning or defying the very force that made him great. This strange tale from 1952 explores what happens when ambition clashes with a power beyond mortal understanding.

The Ghouls Behind the Glass
8 pp
Countess FeendaBruce TraynorJill

A young woman arrives at a mysterious mansion for a secretarial position with the beautiful Countess Feenda, only to witness something terrifying on her first night—and discover that fifteen previous employees have vanished without a trace. Detective Bruce Traynor, investigating the disappearances, believes black magic is at work and convinces her to stay on as bait, hiding in the cellar to gather evidence. But the Countess has her own sinister rules, and midnight approaches with secrets that may explain her impossible, eternal youth.

The Demon of the Deep
8 pp
KenBrendaThe Demon of the Deep

Ken and Brenda arrive at a remote Mediterranean village to go underwater fishing, only to learn the locals live in fear of a curse—the Demon of the Deep, a wizard drowned centuries ago who transforms his victims into twisted creatures bound to his underwater lair. When the couple ventures into the bay despite the warnings, they witness the curse firsthand and must navigate a desperate escape through dark waters and pursue the mystery to its source.

The Thing Without a Face
8 pp
AnnNed

When a mysterious figure obsessed with claiming corpses targets the body of a woman who recently jumped from Ann's apartment building, Ann and her friend Ned find themselves caught in a supernatural nightmare. The creature's pursuit becomes personal when Ann falls under its hypnotic control, forcing Ned to use an unexpected weapon—a plastic mask made from the thing's own face imprint in wet cement—to fight back against both the monster and the undead servants it commands. As the stakes escalate from a simple haunting to a desperate race against dawn, Ned must outwit a being that refuses to stay dead.

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