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Adventures into the Unknown #16 (1951)
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In the remote jungles of Costa Rica, geologist Pat Bancroft investigates volcanic activity near the Cuilapa Crater, unaware that his presence has drawn the attention of mysterious, feral beings who seem to be drawn to the sulfur vents. As he works, he grows increasingly uneasy—first by strange gas pockets, then by the unsettling feeling of being watched, culminating in a terrifying realization about the creatures he’s been trying to understand.
In 1950, young electro-physicist Hugh Martinson and his fiancée Cora stumble upon mysterious blueprints that reveal a time machine capable of projecting them into the distant future—only to find themselves stranded in a futuristic Earth ruled by a queen, where they're mistaken for spies from a war-torn planet and must prove their origins before facing a dangerous fate.
When former hypnotist Wizardi reunites with his old friend Dr. Kevin Johnson, now a physician, their conversation takes a dark turn as Wizardi reveals his ambition to harness malevolent forces through mass hypnosis. As the night deepens, Johnson’s unsettling presence and cryptic warnings suggest he knows more about Wizardi’s dangerous plans than he lets on, setting the stage for a chilling confrontation in the shadows.
In the days before his assassination, President Lincoln is haunted by a vivid dream in which he walks through the silent White House, only to find a catafalque in the East Room surrounded by mourners and a corpse wrapped in funeral vestments. Though he wakes in distress, the vision lingers—until, days later, the nightmare eerily mirrors the tragic event that unfolds.
In the eerie aftermath of a storm, reporter Sandra and photographer Don investigate strange occurrences at a zoo, where a glowing tiger skin and a mysterious man in a turban ignite memories of a deadly hunt in Bengal. As the line between myth and reality blurs, they uncover a horrifying truth tied to a cursed tiger and a vengeful spirit, forcing them to confront a creature that defies the natural world.
In "Spirit of Frankenstein [Part 7]," Dr. Warren pushes the boundaries of science by crafting a lifelike plastic skin and using it to cloak a radio-controlled synthetic man built on a bullet-proof steel frame. But when his jealous assistant secretly implants his own brain into the creature, the experiment takes a dangerous turn—unleashing a being caught between man and machine, with ambitions of its own.
In January 1950, William Baber of Bristol, England, begs the British Housing Commission to relocate him after moving into a house haunted by the ghost of Mrs. It, a spectral woman in black with a glowing halo who began appearing after he opened a locked storeroom—despite a lease stipulation to keep it sealed. The haunting escalates when the ghost frightens his children, terrifies their watchdog, and even returns after an exorcism, now accompanied by a phantom partner dancing up and down the stairs.