ComicBooks.com Register / Loginit's free!

★ ComicBooks.com Reading Room

Adventures in Electronics APG-17-8C #1

General Electric Company · 16 pages

Free to read · restored edition by ComicBooks.com · Issue details →

Adventures in Electronics APG-17-8C #1 — page 1 of 16
1 / 16
Adventures in Electronics APG-17-8C #1 — page 2 of 16
2 / 16
Adventures in Electronics APG-17-8C #1 — page 3 of 16
3 / 16
Adventures in Electronics APG-17-8C #1 — page 4 of 16
4 / 16
Adventures in Electronics APG-17-8C #1 — page 5 of 16
5 / 16
Adventures in Electronics APG-17-8C #1 — page 6 of 16
6 / 16
Adventures in Electronics APG-17-8C #1 — page 7 of 16
7 / 16
Adventures in Electronics APG-17-8C #1 — page 8 of 16
8 / 16
Adventures in Electronics APG-17-8C #1 — page 9 of 16
9 / 16
Adventures in Electronics APG-17-8C #1 — page 10 of 16
10 / 16
Adventures in Electronics APG-17-8C #1 — page 11 of 16
11 / 16
Adventures in Electronics APG-17-8C #1 — page 12 of 16
12 / 16
Adventures in Electronics APG-17-8C #1 — page 13 of 16
13 / 16
Adventures in Electronics APG-17-8C #1 — page 14 of 16
14 / 16
Adventures in Electronics APG-17-8C #1 — page 15 of 16
15 / 16
Adventures in Electronics APG-17-8C #1 — page 16 of 16
16 / 16

A General Electric educational comic that explains the principles and applications of electronics through dialogue and illustration. The narrative covers how electricity freed from wires makes radio and television possible, demonstrates vacuum tube technology by explaining how electrons bridge broken circuit ends through a sealed tube, and details how television cameras use electron beams to scan images and transmit them to receiving sets. The comic concludes by showcasing practical military and industrial applications of electrons, including radar, sonar, guided missiles, alternating current systems, and closed-circuit color television for corporate communication.

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.