ComicBooks.com Register / Loginit's free!

★ ComicBooks.com Reading Room

Adventures in Electronics APG-17-8A #1

General Electric Company · 16 pages

Free to read · restored edition by ComicBooks.com · Issue details →

Adventures in Electronics APG-17-8A #1 — page 1 of 16
1 / 16
Adventures in Electronics APG-17-8A #1 — page 2 of 16
2 / 16
Adventures in Electronics APG-17-8A #1 — page 3 of 16
3 / 16
Adventures in Electronics APG-17-8A #1 — page 4 of 16
4 / 16
Adventures in Electronics APG-17-8A #1 — page 5 of 16
5 / 16
Adventures in Electronics APG-17-8A #1 — page 6 of 16
6 / 16
Adventures in Electronics APG-17-8A #1 — page 7 of 16
7 / 16
Adventures in Electronics APG-17-8A #1 — page 8 of 16
8 / 16
Adventures in Electronics APG-17-8A #1 — page 9 of 16
9 / 16
Adventures in Electronics APG-17-8A #1 — page 10 of 16
10 / 16
Adventures in Electronics APG-17-8A #1 — page 11 of 16
11 / 16
Adventures in Electronics APG-17-8A #1 — page 12 of 16
12 / 16
Adventures in Electronics APG-17-8A #1 — page 13 of 16
13 / 16
Adventures in Electronics APG-17-8A #1 — page 14 of 16
14 / 16
Adventures in Electronics APG-17-8A #1 — page 15 of 16
15 / 16
Adventures in Electronics APG-17-8A #1 — page 16 of 16
16 / 16

A character named Ed explains how electrons freed from a wire circuit using a vacuum tube can bridge broken ends without interrupting current flow. The comic then demonstrates how television technology works by detailing the electron beam scanning mechanism in a camera tube that records images into an electron stream, which is transmitted to a receiving set where the image appears on a chemically-coated screen. The issue concludes by showcasing practical applications of electrons across defense systems (radar, guided missiles, sonar) and industrial operations (current direction for machine tools, closed-circuit television for executive communication).

Restored edition © ComicBooks.com. Our digitization, remastering, and presentation are our own work.

See something wrong with this issue? Report it.