Garth
Powers. Atlantean physiology (underwater breathing, enhanced strength/speed/durability, high-speed swimming); magic-based hydrokinesis (freeze/boil water), telepathy, telekinesis, energy/optic blasts after training with the wizard Atlan.
Powers. Atlantean physiology (underwater breathing, enhanced strength/speed/durability, high-speed swimming); magic-based hydrokinesis (freeze/boil water), telepathy, telekinesis, energy/optic blasts after training with the wizard Atlan.
Powers. Kinetic Energy Projection: Clay can generate and radiate powerful blasts from his hands which are able to melt steel. Tempest can control his blasts' volume and intensity to the extent that he can ignite the head of a match from twenty feet away. ; : Properly focused and controlled, his energies allow Tempest to propel himself through the air at 90 miles per hour.
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