Zegra #2
☆ Be the first to review + Add to your collection — Join freeZegra, the Jungle Empress, encounters an evil leader who sends a carpet-flying ship to destroy her people and capture her as a prisoner. After Zegra and her companion Lauri escape the flying vessel, they are pursued across water where Zegra battles a giant crocodile to save the men. Later, Zegra tracks down the source of the threat and discovers a man operating a disintegrator weapon from a mine shaft, ultimately confronting him to protect her jungle domain.
When a mysterious threat descends on the jungle in the form of flying carpets piloted by modern weapons, Zegra must investigate the source of the menace. Her search leads her and the boy Jono deep into the hidden city of Longoo, where they discover the Shah behind the aerial invasion and find themselves trapped in his clutches. With cunning and resourcefulness, Zegra and Jono race to stop the flying death before it's unleashed on her people.
Two murderous legionnaires desert their regiment and flee into the jungle, but their escape route crosses the path of Zegra, the jungle empress—and when they kidnap her and a companion to serve as guides, they set in motion a desperate struggle for survival against the wilderness itself and the forces pursuing them. With the deserters holding hostages on a raft, Zegra must navigate treacherous waters and a deadly confrontation that will test her courage and loyalty to her people.
In the remote reaches of the Nile, ruthless invaders led by Hans descend upon the sacred Temple of Kait, enslaving the native people to plunder uranium deposits hidden beneath their holy site. Phara, the immortal goddess who has protected these lands for millennia, awakens to her people's desperate call for aid—and unleashes divine vengeance upon those who would desecrate her domain. This tale of cosmic justice unfolds across the jungle landscape of 1948's Zegra #2, where earthly greed collides with ancient, unstoppable power.
Forty thousand years ago in the jungle, early humans known as Cro-Magnards thrived as skilled hunters and craftspeople, wielding spears and stones to pursue massive prey like mammoths and bison. This illustrated account explores the surprising sophistication of these ancient people—their bone needles, shell ornaments, cave paintings, and the innovations that would eventually lead to tools like the bow and arrow.
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Reprinted in Golden Comics #2 (2009), Roy Thomas Presents Rulah - Jungle Goddess #3 (2015)
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