X-Men Visionaries: Joe Madureira #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection spotlights the dynamic, anime-influenced artwork of Joe Madureira during his celebrated run on the X-Men titles in the late 1990s. It reprints key issues from his work on Uncanny X-Men and X-Men, including the 'Operation: Zero Tolerance' crossover and the 'Trial of Gambit' storyline, showcasing his distinctive style that helped define the era. A must-have for fans of Madureira's energetic character designs and action-packed layouts.
"Generation Of Evil" delivers a pulse-pounding X-Men adventure from Scott Lobdell and Joe Madureira, where Gladiator’s sudden teleportation strands half the team—including Beast and reporter Trish Tilby—on a runaway Shi'ar starship hurtling toward a stargate. With an asteroid field blocking their path and Joseph stepping up to guide them through, the journey takes a shocking turn when they emerge into a silent, abandoned Shi'ar spaceport, only to find a broken Deathbird. Back on Earth, Cannonball faces the weight of explaining what went wrong. The issue’s dynamic art by Madureira, with inks by Townsend and vibrant colors by Steve Buccellato and Team Bucce!, brings the cosmic stakes to life, while the cover by Madureira and Townsend captures the tension in a single, striking image.
In a tense twist on team bonding, the X-Men and Generation X find themselves on the diamond—until a rogue Morlock uprising turns the game into a fight for survival. With Callisto and Colossus joining the fray, old alliances are tested and shocking choices are made, as Storm’s decisive move leaves everyone reeling.
When Psylocke’s life hangs in the balance, Wolverine and Archangel journey into the unknown to find the ancient Gomurr the Ancient, seeking a mystical potion that might save her. With Doctor Strange joining their quest, the team ventures into realms where shadows breathe and time bends—where even the bravest warriors may not return unchanged.
In "Warriors Of The Ebon Night Conclusion: Quest For The Crimson Dawn," the X-Men—led by Professor X and joined by Archangel, Wolverine, Beast, and Gambit—race against time to save Psylocke, whose life hangs in the balance. When negotiations with the enigmatic Proctor Tar of the Crimson Dawn falter, Doctor Strange steps in, but even his magic comes with a cost. As the fate of Psylocke hangs in the balance, the alliance between the X-Men, the ancient Gomurr the Ancient, and the mysterious Undercloaks is tested like never before.
When Gladiator’s teleportation goes awry, half the X-Men—along with reporter Trish Tilby—find themselves aboard a runaway Shi'ar starship hurtling toward a stargate. With Beast at the controls and an asteroid field blocking their path, Joseph’s powers become their only hope for survival. On the other side, the team emerges into a silent, abandoned Shi'ar spaceport, where a single, gravely wounded figure awaits: Deathbird. Back on Earth, Cannonball struggles to explain how he lost the team—just as the rest of them vanish without a trace.
When Deathbird reveals the Phalanx have destroyed the Shi'ar Empire, the X-Men—Bishop, Beast, Gambit, Joseph, Rogue, and Jubilee—rally to stop the assimilation threat, only to be whisked across galaxies by the alien warrior. Back on Earth, Bastion strikes, capturing Jubilee as the team races to confront an enemy that threatens both worlds.
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Reprints
↩ Reprints The Uncanny X-Men #325 (1995), The Uncanny X-Men #326 (1995), The Uncanny X-Men #329 (1996), The Uncanny X-Men #330 (1996), The Uncanny X-Men #341 (1997), The Uncanny X-Men #342 (1997), The Uncanny X-Men #343 (1997), The Uncanny X-Men #350 (1997)
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