X-Men Epic Collection #6
☆ Be the first to review + Add to your collection — Join freeIn "Mindgames!", the X-Men find themselves trapped in a twisted carnival in Texas, performing as sideshow acts under an unseen mind control. When Beast tracks them down to the eerie midway, he uncovers the truth: Mesmero is behind the illusion, but the moment the team breaks free, Magneto arrives to turn the chaos into something far more personal.
In "Magneto Triumphant!", the master of magnetism unleashes a chilling revenge by capturing the X-Men—Cyclops, Phoenix, Storm, Wolverine, Colossus, Banshee, Nightcrawler, and Beast—dragging them to his hidden lair beneath an active volcano. Trapped and powerless, bound to special chairs that silence them and deny their every need, the team faces a terrifying new threat: a robotic nanny designed to care for them with cold precision, while Magneto watches from the shadows.
In "Showdown!", the X-Men break free from their prison chairs and confront Magneto in a high-stakes battle beneath the frozen wastes of Antarctica. As the fight rages, the base's controls are destroyed, flooding the chamber with lava—just as Phoenix pulls Beast to safety. With the team seemingly lost in the molten depths, the fate of Cyclops, Storm, Wolverine, Colossus, Banshee, Nightcrawler, Beast, Professor X, and Princess Lilandra hangs in the balance.
In "Desolation," the surviving X-Men—Cyclops, Phoenix, Storm, Wolverine, Colossus, Banshee, Nightcrawler, and Beast—navigate a world where their teammates are presumed dead, their spirits tested by loss and uncertainty. As they find temporary refuge among the Fall People in the Savage Land, the threat of Lykos looms, his return as Sauron drawing power from Storm in a chilling escalation.
In "Visions of Death!", the X-Men confront the villain Sauron, only to see him revert to his true form—Karl Lykos—amidst escalating chaos. As the Savage Land begins to shift unnaturally, Ka-Zar arrives with a grim tale of Zaladane awakening the ancient threat Garokk, while the team faces a frozen barrier blocking their escape. With tensions rising and the fate of the surface world hanging in the balance, Cyclops must decide whether to stay and face the unknown or risk everything to return to Xavier.
In "Psi War!", the X-Men, stranded at sea, are rescued by a Japanese vessel, where Professor X recalls a pivotal moment from his past: his first encounter with Storm in Cairo, a daring thief whose life he altered, and the terrifying psychic duel that marked his initial clash with the Shadow King.
In "The Submergence of Japan," the X-Men land in Tokyo amid a crisis as Moses Magnum's Mandroids unleash chaos across the city. Wolverine crosses paths with the enigmatic Mariko Yashida, while Professor X faces a harrowing choice that sends him on a journey beyond Earth—leaving the team behind as the skies darken and the sea begins to rise.
Wanted: Wolverine! Dead or Alive! kicks off with the X-Men mid-flight from Japan, only to be thrown off course by a sudden storm that strands them in Canada—where Alpha Flight is waiting, ready to seize Wolverine. With tensions flaring and the skies darkening, Cyclops, Storm, and the rest of the team brace for a clash that could test their loyalty and their limits.
In "Cry for the Children!", the X-Men face a wave of chaos as old tensions flare and new threats emerge. Wolverine pushes Colossus to confront his doubts, while Jean Grey meets Mastermind for the first time—just as Cyclops shares a quiet moment with Colleen Wing. Storm returns to her roots, only to find her past twisted into a drug den, and Xavier stands at Lilandra’s coronation, a moment of hope shadowed by danger. Meanwhile, Arcade plots with Black Tom Cassidy and the Juggernaut, setting a deadly trap for the team, while a mysterious figure named Miss Locke watches from the edge of the fray.
There's Something Awful on Muir Island! — When Moira MacTaggert tests Jean Grey’s Phoenix powers, the experiment spirals into terrifying hallucinations, amplified by Mastermind’s influence. As the X-Men—Cyclops, Storm, Wolverine, and the others—grapple with their own fractured memories, Beast uncovers a shocking truth: the team is alive, and Moira needs them on Muir Island. With Proteus loose and the island’s secrets deepening, the mutant team must reunite before the danger becomes unstoppable.
In "How Sharper Than a Serpent's Tooth...!", the X-Men gather on Muir Isle to confront the dangerously unstable Proteus, a psychic threat with godlike power—and the son of Moira MacTaggert. As Jean Grey battles lingering visions from Mastermind’s manipulations, the team must hold together while facing a foe whose mind bends reality itself.
In "The Quality of Hatred!", the X-Men regroup after a devastating psychic assault by Proteus, who now wields the body of his father to hunt them down. With tensions flaring and trust fraying, Cyclops must lead a fractured team through a battle that tests not just their strength, but the very bonds that hold them together.
In "The Evil That Is Cast...", a sudden Sentinel attack disrupts Iceman’s night out with his new girlfriend at Angel’s apartment, sending shockwaves through the sky. With Master Mold hunting them across the globe, Angel and Iceman flee to Gamma Base, where they enlist the unpredictable strength of the Hulk—only to find themselves trapped in a deadly game of survival. As the battle rages, the line between ally and enemy blurs, and the fate of the trio hangs in the balance.
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↩ Reprints The X-Men #111 (1978), The Incredible Hulk Annual #7 (1978), The X-Men #112 (1978), The X-Men #113 (1978), The X-Men #114 (1978), The X-Men #115 (1978), The X-Men #116 (1978), The X-Men #117 (1979), The X-Men #118 (1979), The X-Men #119 (1979), The X-Men #120 (1979), The X-Men #121 (1979), The X-Men #122 (1979), The X-Men #123 (1979), The X-Men #124 (1979), X-Men Annual #3 (1979), The X-Men #125 (1979), The X-Men #126 (1979), The X-Men #127 (1979), The X-Men #128 (1979), Marvel Team-Up #89 (1980)
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