Wolverine / Gambit: Victims #[nn]
☆ Be the first to review + Add to your collection — Join freeCollecting the four-issue 2002 miniseries, this volume pits Wolverine and Gambit against the villainous Arcade, who traps them in a deadly game involving their shared pasts and the women they love—Mariko Yashida and Rogue. With appearances by Mastermind, Martinique Wyngarde, Miss Locke, and Yukio, the story explores themes of loyalty and betrayal as the two X-Men are forced to confront their darkest memories to survive Arcade's twisted amusement park of death.
In "Victims Part One: In Harm's Way," Wolverine and Gambit are wrongly accused of a series of brutal murders in London, forcing them to flee a hostile police force. Helped by a mysterious woman named Martinique—who claims to be acting on Nick Fury’s orders—they escape into the city’s dark sewers, only to face a chilling betrayal when Gambit lights a match and discovers Logan has killed their ally. Written by Jeph Loeb and illustrated with stark, moody precision by Tim Sale, the cover by Tim Sale captures the tension in every shadow.
In the shadowed streets of London, Gambit follows a trail of grisly murders echoing the infamous Jack the Ripper case—only this time, the killer leaves behind more than just bodies. When he crosses paths with Wolverine, bloodied and blank-eyed, the two must untangle a mystery that blurs the line between hunter and hunted, memory and madness.
In the shadowed underbelly of London, Wolverine and Gambit are framed for a series of brutal murders, hunted by police and desperate to survive. When a mysterious woman named Martinique appears to rescue them, their escape into the flooded sewers quickly turns treacherous—especially after a match reveals a horrifying betrayal. As paranoia sets in and reality feels unstable, the two mutants must navigate the dark tunnels while questioning who they can trust.
In "Victims Part 3: No Way Out," Arcade infiltrates the twisted mental battlegrounds crafted by Martinique Jason—now calling herself Mastermind—as she manipulates Gambit and Wolverine through layered illusions. Trapped in a shared nightmare, the two heroes must confront their deepest fears and secrets, unaware of how deeply Arcade is watching from the outside.
In "Victims Part 4: A Woman Scorned," Wolverine and Gambit confront the twisted games of Arcade and Mastermind, unraveling a web of deception that's torn their lives apart. When Martinique finally sees the truth behind Arcade's lies, her powers of illusion become her weapon of choice—turning the tables in a moment that leaves the master manipulator reeling.
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↩ Reprints Wolverine / Gambit: Victims #1 (1995), Wolverine / Gambit: Victims #2 (1995), Wolverine / Gambit: Victims #3 (1995), Wolverine / Gambit: Victims #4 (1995)
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