Wildcats: Nemesis #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2006 collection brings together the complete 'Nemesis' story arc from the Wildcats series, written by Joe Casey with art by Sean Phillips. The storyline follows the team as they confront a powerful new threat that challenges their very existence, delving into the darker corners of the WildStorm universe. This volume collects issues #1-9 of the Wildcats: Nemesis limited series.
In "The Art of Living Dangerously," the Wildcats face off against monstrous, transformed humans on Earth while Grifter, Zealot, and Nemesis engage Raven’s forces aboard his spaceship. With Nemesis unleashing genetic concussion grenades to turn the tide, the team executes a desperate rescue—Kara is saved, but Nemesis stays behind to cover the retreat as Zealot evacuates the wounded Grifter and the child to Earth. Written by Robbie Morrison and illustrated by Talent Caldwell and Horacio Domingues, with inks by Matt Banning and colors by Carrie Strachan, this 2006 issue features a cover by Talent Caldwell and Matt Banning.
Nemesis, cornered and desperate, takes young Kara hostage and flees to her hidden home—only to find herself unexpectedly drawn into a fragile bond with the girl, whose secret powers hint at something far greater. But before their uneasy truce can solidify, the sky erupts with the arrival of the Daemonites, turning the quiet sanctuary into a battlefield.
In "The Dark Side of the Blade, Part One," Nemesis races to shield the young Kara from a brutal assault by Daemonites, pushing his limits in a desperate fight for survival. Just as the threat is neutralized, Majestic arrives—only to turn on Nemesis, delivering a sudden blow that leaves him unconscious.
In "The Dark Side of the Blade, Part Two," Nemesis confronts Majestic in captivity, unraveling a centuries-old betrayal tied to the Coda Sisterhood. As she reveals the truth about her framing, she warns that Kara—the young woman she's been accused of taking—is no ordinary hostage, but a key to unlocking dormant mutagens buried in human DNA, a secret the Brotherhood of the Blade seeks to wield.
In "The Nemesis Affair," the Wildcats face a chilling threat as Raven begins channeling Kara’s powers to awaken dormant genetic codes in unsuspecting humans—turning them into violent, uncontrollable monsters. With tensions high and the team fractured, they must set aside their differences with Nemesis long enough to unite against a danger that could turn every city into a battlefield.
In "Hell Is for Heroes," the Wildcats race against time as Nemesis and Grifter board Raven’s ship to rescue Kara, only to find themselves trapped in a deadly game—Raven has wired the entire population of New Jersey to detonate if he’s harmed. With Majestic, Zealot, Savant, and Daemonites from the past looming in the shadows, the team must navigate a high-stakes standoff where every move could mean mass destruction.
In "Love's a Bitch!", the Wildcats face a final reckoning as they race to restore a horde of transformed humans, with Kara at the center of the effort. Nemesis confronts Raven in a battle stretching back through time, only to be saved at the last moment by Majestic—his former love, and the one who once stood in his way.
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↩ Reprints Wildcats: Nemesis #1 (2005), Wildcats: Nemesis #2 (2005), Wildcats: Nemesis #3 (2006), Wildcats: Nemesis #4 (2006), Wildcats: Nemesis #5 (2006), Wildcats: Nemesis #6 (2006), Wildcats: Nemesis #7 (2006), Wildcats: Nemesis #8 (2006), Wildcats: Nemesis #9 (2006)
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