Wild Western #9
☆ Be the first to review + Add to your collection — Join freeIn "Trapped by the Hands of the Hypnotist!", Colt finds himself caught in a deadly game of deception after a river accident leaves him the only survivor of a fateful crossing. Taking on the identity of the late marshal Forbes, he infiltrates a corrupt town where land theft and danger run deep. With Russ Heath’s dynamic art bringing every tense moment to life, this gripping Western thriller sees Colt playing a dangerous double game—where loyalty is a weapon and survival depends on who you trust.
In "Trapped by the Hands of the Hypnotist!", Lincoln Quantrell’s twisted scheme to win a horse race takes a deadly turn when he uses hypnosis to steal Sunspot and manipulate Eagle. As the Black Rider steps in to stop him, Lincoln’s control begins to unravel—his mind games failing against a will stronger than his own. With betrayal in the air and a past crime catching up, the line between master and pawn blurs in a showdown where even the horses may not be safe.
Kid Colt finds himself handcuffed to Frosty Forbes after a deadly standoff, but when their ferry capsizes, Forbes drowns—leaving Colt to take his place. Posing as Forbes, Colt takes a new job as marshal in Trail's End, only to uncover that Bart Greville is cheating townspeople out of their land. When he tries to expose the truth, he’s forced to flee with Big John, stealing Steel in a desperate bid for freedom—only to face a final reckoning with the men who betrayed him.
When the Two-Gun Kid is mistaken for the real Jeff Peters, he plays along—only to uncover a dangerous scheme where Nick Wells is scheming to steal Jeff’s land and threaten his family. With help from the real Jeff and a surprising ally in the form of a clever rabbit, the Kid must outwit a ruthless outlaw before it’s too late.
In "Doom in the Desert!", Tex Taylor and Alkali ride into a dusty showdown when dying outlaw John Seton spills the truth about a long-buried train heist. With Clyde Federo now a vengeful marshal hunting the remaining map holders, Tex and Alkali must protect Beth Seton and uncover the buried treasure before Clyde claims it all—by any means necessary.
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Reprints
Reprinted in Wild Western #9 (1949), Wild Western #13 (1950), Kid Colt Outlaw #5 (1952), Kid Colt Outlaw #8 (1952), Texas Kid #4 (1952)
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