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Walt Disney Super Goof#24
Cover: Paul Murry

Walt Disney Super Goof #24

Feb 1973 · Western · 0.15 USD
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In "Super Goof vs. the Cold Ray," Dr. Tempo unleashes his latest invention—a freezing ray—on Super Goof, trapping the hero in ice and proving the weapon’s power. Emboldened, the mad scientist sets his sights on the Moon, where he plans to deploy a massive cold ray cannon to threaten Earth. Written by Vic Lockman and brought to life with dynamic art by Paul Murry (pencils and inks), this 1973 Western Publishing classic features vibrant coloring by the Western Publishing Production Shop and crisp lettering by Rome Siemon, all under Murry’s distinctive cover art.

Contains 4 stories
Super Goof vs. the Cold Ray
22 pp · Anthropomorphic-Funny Animals, Superhero
Goofy's consciencevarious policebank managerbank guardbank tellersvarious city residentstwo astro-muttsDr. TempoDr. Tempo's two henchmenvarious Koolots (aliens)Kraigy KoolotKoogy Koolot

When Dr. Tempo unleashes his cold ray gun on Super Goof, the hero is frozen solid—only to be thawed by Goofy's conscience, sparking a race against time. With the Moon now home to a planet-threatening cold ray cannon, Super Goof must rally the city's residents, outwit Dr. Tempo's two henchmen, and face off against the alien Koolots—including Kraigy and Koogy—before the freeze spreads across Earth.

Always a Gentleman
1 pp · Anthropomorphic-Funny Animals, Superhero
two safe movers
A Flex-ible Fit
1 pp · Anthropomorphic-Funny Animals, Superhero
men's clothing store salesmanrubber manufacturer
When Cakes Fly
1 pp · Anthropomorphic-Funny Animals, Superhero
horse

When Super Goof blows out the candles on his birthday cake, a gust of wind sends it flying out the window and straight into a field—where a passing horse happens to take a bite.

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Cast · 3 characters

Full credits

artist, inker Paul Murry
letterer Rome Siemon
cover pencils, inks Paul Murry

Reprints

↩ Reprints Walt Disney Super Goof #4 (1966), Walt Disney Super Goof #6 (1967)

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